
Golem
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Golem -- A grumpy rock golem disturbed by the noises from the humans living at the base of its mountain decides to charge down to restore peace & quiet. However, he must get through the ever treacherous and changing mountain landscape without breaking to pieces.
- A simple dodge the obstacles game
[Controls]
<Left Arrow> - Left
<Right Arrow> - Right
<Down Arrow> - Accelerate
<Up Arrow> - Decelerate
<Space> - Continue
<Escape> - Exit
[Features]
+ wall bouncing physics
+ golem breaks to pieces slowly if it hits the wall
+ randomly generated obstacles/terrain
+ two game endings
[Tools]
Graphics Library: pygame 2.7
Language: python 2.7.10
IDE: pycharm
Sound: Audacity
Art: Gimp & Paint
[Sounds]
Boulder Crashing -- Slammed two boxes of ramen noodles together
Boulder Rolling -- Rolled a can of vienna sausages across my table
[Background]
This is the first game that I've written that wasn't a classic board game, but it was a blast creating it. I had several issues that absorbed a good portion of my time so I didn't get to add the polish I would have liked to the audio, visuals and some of the gameplay physics.
- A simple dodge the obstacles game
[Controls]
<Left Arrow> - Left
<Right Arrow> - Right
<Down Arrow> - Accelerate
<Up Arrow> - Decelerate
<Space> - Continue
<Escape> - Exit
[Features]
+ wall bouncing physics
+ golem breaks to pieces slowly if it hits the wall
+ randomly generated obstacles/terrain
+ two game endings
[Tools]
Graphics Library: pygame 2.7
Language: python 2.7.10
IDE: pycharm
Sound: Audacity
Art: Gimp & Paint
[Sounds]
Boulder Crashing -- Slammed two boxes of ramen noodles together
Boulder Rolling -- Rolled a can of vienna sausages across my table
[Background]
This is the first game that I've written that wasn't a classic board game, but it was a blast creating it. I had several issues that absorbed a good portion of my time so I didn't get to add the polish I would have liked to the audio, visuals and some of the gameplay physics.