I like the mysterious feeling you created by not saying anything about the game. Im still not sure if i got to the end or if something else would have been happend. The interaction controlls are a bit wonky but i got used to it. Nice game.
Visually, this game was awesome. The innocent art style makes the whole act of killing the people kinda detached from the experience but in a good anthropomorphic way. The controls were not the most intuitive to figure out. I spent almost a minute trying to make him do something. Staying silent about the story, although it might not have been intentional, was a good idea mood wise. End game felt a bit lacking as no real ending was achieved.
Loved the mystery of it all. The graphics were lovely and I was captivated from the start. Didn't get any sort of ending(and I tried!) but that's okay.
Do those people seriously just eat literally anything they find on their doorstep? Gosh.
The tutorial image does help quite a bit, though I wish some of it was a little more intuitive through the gameplay itself.
The graphics are the definite strong point here. It's kind of what kept me around playing it, because it looked like a nice game.
I'm afraid I didn't actually enjoy the game part of it very much though. It felt very tedious after I learned the main pattern you had to follow. Pick up object, throw in ground, water, water again, pick, leave it for the people. It just didn't hold my interest, and I ended up quitting before I drained the people bar fully since I thought I kind of saw where it was all going. Though I did manage to get one of em killed... maybe that'll teach the rest of them a lesson about eating doorstep food.
I did like the cute oblivious monster approach though. Kind of a "I want to help people!" attitude, but proceeds to seriously screw stuff up haha.
Some audio in here would have been a great addition also. Atmospheric woods-y sounds and stuff for the main interactions. Maybe even some kind of background music.
It was adorable and I really wanted to like it based off of the visuals and humorous screenshots posted for it... but it just didn't do much for me in the end. At least it seems like you had fun creating it though! I do admire games that give off the feeling that the dev just enjoyed their time with it.
Oddly fun. Looks really nice, and the feeling of oh..wait..what am I doing to this family?! worked well. Didn't seem to be an ending though, unless I missed something.
The art was good and I genuinely felt bad although it was the only thing I could do (?) killing these people off one by one (getting my family back to me?)
Terrific art. Like many others I struggled with the controls—took me a minute to find "the button." Then I planted some things and...nothing happened. It's a shame—I want to like this a lot.
Comments25
Nice game.
The tutorial image you have on your webpage explains the mechanics really well. Maybe a line or two more about what you're working toward?
Also not too sure what the game has to do with the theme, but regardless it was a very unique experience!
Wait a second. No, oh god no, what is wrong with you. :P
This was wonderfully dark, and truly monstrous. I only wish I had seen the end, but both times I tried it, I ran out of things to grow.
The family in that house seem to have a love for playing cards, dice and the occaisional coin, after quater of an hour that's all I found.
The tutorial image does help quite a bit, though I wish some of it was a little more intuitive through the gameplay itself.
The graphics are the definite strong point here. It's kind of what kept me around playing it, because it looked like a nice game.
I'm afraid I didn't actually enjoy the game part of it very much though. It felt very tedious after I learned the main pattern you had to follow. Pick up object, throw in ground, water, water again, pick, leave it for the people. It just didn't hold my interest, and I ended up quitting before I drained the people bar fully since I thought I kind of saw where it was all going. Though I did manage to get one of em killed... maybe that'll teach the rest of them a lesson about eating doorstep food.
I did like the cute oblivious monster approach though. Kind of a "I want to help people!" attitude, but proceeds to seriously screw stuff up haha.
Some audio in here would have been a great addition also. Atmospheric woods-y sounds and stuff for the main interactions. Maybe even some kind of background music.
It was adorable and I really wanted to like it based off of the visuals and humorous screenshots posted for it... but it just didn't do much for me in the end. At least it seems like you had fun creating it though! I do admire games that give off the feeling that the dev just enjoyed their time with it.
- Dylan
The slight randomization is nice as well.
Great work.
Awesome, cute and creepy game!