Gorgezilla

Gorgezilla

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.07
coolness: 1.00
fun: 3.48
graphics: 3.42
humor: 3.88
innovation: 2.93
mood: 3.40
overall: 3.35
theme: 3.92
Engorge yourself to the all-you-can-eat buffet of city people to stay alive!

Fling them out of buildings if you must!

SPACE to take a step (for moving forward, one step at a time)

UP for a high chomp (for taking down helicopters)

RIGHT for a mid chomp (for busting down buildings and finding the people)

DOWN for a low chomp (for eating people and destroying tanks)

=========WEB ISSUES=========

The audio seems to be much softer in the HTML5 build. For the best worst audio, try the standalone version. Thanks! (I have no idea if the Mac or Linux builds work, but I tried)

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If you are experiencing issues with the space/arrow keys messing with the page on the HTML5/WebGL build, I shall offer these generic maybe-workarounds to try in case one of them works:

- Hit the full screen button

- Try a different browser (Firefox is my go-to for this)

- Try the Unity3D player (must use a browser other than Chrome unless you have NPAPI enabled)

- Try a standalone build

- Wait for me to change the controls in a new version after judging is over, LOL

- I have no idea what else can be done. Give me ideas if you know anything!

I can't test these solutions myself since I didn't experience this issue to such a degree (using Chrome yesterday, the game's "frame" remained stationary while the page still moved around behind it--but today it's not doing that anymore, page is totally stationary, whaaaaaaaat, I don't get it. Computers are weird)

Thanks for playing (or at least trying)!
Found a bug?
Tell us on Discord