Set free Zoë's inner monster by terrorising the peaceful land of Patoot.
Controls: - M: transform between human and monster. Only if nobody is looking! - WASD: move (turn-based) - Attack: just move towards your target. - R: restart game - P: (un)pause game - U: toggle music - H: show help - ESC: quit
Hints: - There is a basic XP/levelling up system which affects your health, strength and skill. - Reach level 10 to win! - Mobs level up too; and some are tougher than others. - Mobs chase you if you are in monster form. - Health regenerates if you're moving around. - Every mob has 3 lives (including you), after which PERMADEATH kicks in.
Enjoy! ~berkano
Update 24 Aug - new build released fixing a couple of game breaking issues: help text not being rendered properly and a last minute silly control change which made combat go crazy.
I really like the morph into a monster idea. Very creative. I did have trouble figuring out that there were walls and doors for the insides. Great job!!!
Yeah, the regeneration during combat makes killing level 9 characters very hard but overall a nice game and cool use of the theme. I wish the transformation was based on line of sight, so you could run around a corner and change back to human when being chased. :)
B
Biruts31 Aug 2015, 15:23
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
I am a sucker for leveling systems though, and really cute, lighthearted music!
I got to level 7, but then I got into a stalemate with some level 9s while trapped against a wall. Whoops!
Transforming is also awesome, because I was able to scope out easier enemies as a human (but then I mostly ran around as a monster anyway... which eventually led me to the aforementioned scenario). I had fun though. Nice job!
- like the idea of changing to/from a monster only when no one is looking - good music - as a monster i feel it should be easier to kill sheep - why do people kill me in one hit? - fights seem to go on for a long time, like a sheep is healing faster then i can kill it
I love the name of the game, punny pun is punny. The game is interesting, I love the transformation idea, so much myentry is also based on it! Your implementation was pretty exciting, and gorgons are definitely under valuated monsters!
Interesting game - combat reminded me a little of Dwarf Fortress's adventure mode (without any of the complexity). I enjoyed the random lines spoken out of the blue by every NPC (including the cats and sheep), they added some nice humorous touches! The music fit the game as well, but I thought the graphics were a little basic. Good work!
I loved this game. Things that bugged me a little: could get into a stalemate where you couldn't do damage fast enough to lose or win. Would have liked to see visibility radius clearly. Sometimes it takes a long time to weed out a level-appropriate victim.
Comments17
very funny musics and mechanics
congratulations for this work. keep improve it
I got to level 7, but then I got into a stalemate with some level 9s while trapped against a wall. Whoops!
Transforming is also awesome, because I was able to scope out easier enemies as a human (but then I mostly ran around as a monster anyway... which eventually led me to the aforementioned scenario). I had fun though. Nice job!
- good music
- as a monster i feel it should be easier to kill sheep
- why do people kill me in one hit?
- fights seem to go on for a long time, like a sheep is healing faster then i can kill it