Wow, really nice mechanic. I'm really impressed at how easy to grasp and how fun it was to figure some of these puzzles out. This demands more levels and more level components, like weight-dependent objects or weight-loss flowers.
The music definitely carries the experience though. Congrats on this great entry!
Cool mechanic and cute clean gfx, level progression / difficulty curve was good also. Love the idea of an a cappella sound track but it could have used a slightly longer sound loop. Great game! Wish I could vote but I didn't participate :(
Great game! I thought the whole gravity aspect, even though it took me a little while to figure out, was really cool. I like that in the later levels there was a specific order imposed to how you have to eat the flowers, especially when it involved the player treating some flowers as blocks the first time passing through and then backtracking.
I noticed when small graphical glitch: sometimes, when the snake fell parallel to the ground, it would land and then appear to be embedded about halfway into the blocks. This would persist across all blocks until the level either ended or restarted. When it happened, it didn't make the game impossible to play, but certainly a bit more annoying.
Awesome game! Very creative, it takes a few moments to wrap your head around the physics. Love the music, I'd give it 6 out of 5 if I could. Need more levels!
Nicely done puzzle game. Kind of Sokoban+Snake+Gravity. It's a weird combination, but it works and the puzzles get devilish pretty quickly. I could definitely see people obsessing over a 100-level version of this.
If you've played Snakebird then I do think you should credit it as an inspiration. If not then you should check it out to see an example of parallel invention in action.
Unrelated to that: I would have liked undo/reset buttons.
Genious idea! Very inovative, the snake movement makes for a very new way of making puzzles, you should make a full game out of this (mobile and such) Best game so far!!!
There is something really satisfying about the core mechanic of crawling/climbing. I'm not sure what it would look like, but my heart tells me a Gravity Snake RPG or metroidvania would be really cool... hmm Gravity Snake: Gaiden!
Aww, from reading the comments I regret I played with the sound off (I'm in public and don't have headphones).
Pretty cool game, I liked the mechanics though it looks like they are heavily inspired by Snakebird. The graphics are pretty cute too, except the background texture. The soundtrack made me smile, though I feel like the loop is too short. Nice level design!
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The music definitely carries the experience though. Congrats on this great entry!
Love the idea of an a cappella sound track but it could have used a slightly longer sound loop.
Great game! Wish I could vote but I didn't participate :(
I noticed when small graphical glitch: sometimes, when the snake fell parallel to the ground, it would land and then appear to be embedded about halfway into the blocks. This would persist across all blocks until the level either ended or restarted. When it happened, it didn't make the game impossible to play, but certainly a bit more annoying.
Love the music, I'd give it 6 out of 5 if I could.
Need more levels!
One of my favorites :D
If you've played Snakebird then I do think you should credit it as an inspiration. If not then you should check it out to see an example of parallel invention in action.
Unrelated to that: I would have liked undo/reset buttons.
Best game so far!!!
Aww, from reading the comments I regret I played with the sound off (I'm in public and don't have headphones).