
Greetings, Human
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Humanity are not the monsters, and it's your job to prove it. Inspired by games like "Papers, Please", and themes of first contact and cultural dissonance, "Greetings, Human" is a race against the clock to adapt to the cultural norms of 10 alien councilors before they vote on the fate of humanity.
After 10 encounters, the council will make its final decision. There are 3 levels of difficulty for more of a challenge.
Controls:
Use the mouse to interact with your codex and to choose the appropriate gestures.
When in the Codex you can click the button at the top right to meet with the current ambassador.
When meeting, the top right button will bring you back to the codex.
Made with Unity.
Font is Uniform Condensed by Miller Type.
Audio generated with SFXR and Otomata.
Graphics designed in Adobe Illustrator and Photoshop.
After 10 encounters, the council will make its final decision. There are 3 levels of difficulty for more of a challenge.
Controls:
Use the mouse to interact with your codex and to choose the appropriate gestures.
When in the Codex you can click the button at the top right to meet with the current ambassador.
When meeting, the top right button will bring you back to the codex.
Made with Unity.
Font is Uniform Condensed by Miller Type.
Audio generated with SFXR and Otomata.
Graphics designed in Adobe Illustrator and Photoshop.