Yeaaaaaaah this Ludum dare didn't go as planned. This is my second Ludum Dare, I guess I am not used to the timeframe yet.
The premise for the game was going to be but i never got to the part where i can add story stuffs:
* You are a demon / devil * You want to become THE DEVIL / King of Hell * to become the King of hell you need a crew * the most badass crew * so you fight through hell and defeat Satan's top dogs
I tried building a turn based RPG (just the battle part). Combat should be similar to Chrono Trigger.
I had TON problems with the turn based part... took 99% of the time, which left me with little time to polish and add more features.
However it was fun! Feedback appreciated.
Tons of bugs: - values don't update on wave change (for enemy health)
Things I wanted to add: - enemy animations - more attacks + animations - art and sound?
I think I broke it ;). At one point I had 13377/10 mana, and was doing 4000+ damage to 10 hp enemies through AOE attack, instantly gaining another level :D
Well I guess there's a lot of work on the system, but as you pointed it out some more feedback would have been a great plus ^^' SFXs, "validated button" feedback, little indicator on the targets when launching a spell, and as you say enemy animations. Even a little something would have been nice, because otherwise it's hard to notice what's going on exactly :/ Good work anyway for the system :)
Yeah Grhyll, thanks for the feedback and i agree 100%. This was the first time i was using object pooling as well as a turn based game...i had HUGE problems getting the thinking right on how to use an object pool and link monsters to UI. However NOW i know how and i will keep working on this project as I had a lot of fun, even if there is no game i learned so much in so little time.
Andrew, yeaaaaaaaaaaaaaah really nothing there :P i didn't get very far game wise. Never gotten to implement a win condition in a game yet ;/
Awesome turn based game. Are the units that appear randomly generated?
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UekiShurei11 Sep 2015, 13:16
Though it's a tried-and-true formula, it's still fun to play. I like the feel of the game. Though I would advise polishing the game later and not focusing too much on programming that you neglect the other aspects. Adding a block of backstory text would help, and adding sound would make the grind less tedious. Also if you can, put some music in it (or, since this is a jam, use free music tracks) so it would enhance the feel and perhaps add some subtle backstory.
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Good work anyway for the system :)
Andrew, yeaaaaaaaaaaaaaah really nothing there :P i didn't get very far game wise. Never gotten to implement a win condition in a game yet ;/