Henchman

Henchman

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.14
coolness: 0.46
fun: 2.42
graphics: 3.86
humor: 2.31
innovation: 3.00
mood: 3.57
overall: 2.96
theme: 3.75
Henchman is a game where you play as a demon out of its long sleep because of some archaeologists came pillar that remains.

You should all eat before your domain becomes empty. Only very careful in your footsteps and principally made in the light that is deadly for you!

This game has options to change the resolution, the choice of keyboard (AZERTY or QWERTY) and other small options to enable or disable to improve FPS.

- I had the time to create a single level.

- All archaeologist discusses them, and about discution changes if it is seen or not the demon.

- The devil has a view that allows him to feel those enemies around him.

You can see the games from the gameplay video here:

https://www.dropbox.com/s/o0wp246fgbucdg4/Henchman%20gameplay%20video.mp4?dl=0

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For QWARTY keyboard :

Q = Rotation left for camera

S = Backward the camera

E = Rotation right for camera

A = Left the camera

D = Right the camera

W = Forward the camera

right clic = The monster forward in the curseur

right clic + backspace = The monster run in the curseur

For AZERTY keyboard :

A = Rotation left for camera

S = Backward the camera

E = Rotation right for camera

Q = Left the camera

D = Right the camera

Z = Forward the camera

right clic = The monster forward in the curseur

right clic + backspace = The monster run in the curseur

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UPDATE (25/08/2015) V0.001 :

Content of the update:

- Automatic Disabling vertical synchronization.

- Changing audio system.

- Disabling system "ramp" in GLSL.

- Added new option "lightHD" which enables or not the HD light.

- Added simple definition light.

- Changing the SSAO effect to add a more "toon".

These few changes made stable games, he now works on all computers.

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UPDATE (25/08/2015) V0.002:

Content of the update:

- The level of completion window and failure levels have been update.

- Changing the speed of the camera, faster.

- Reactivity faster monster.

- Removed some element of scenery blocking archaeologists.
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