
Heroes Must Die
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The heroes are invading your lair to steal your precious treasure. Fortunately, you thought ahead and hid your gold deep within your labyrinth. Crush these heroes with your might before they find and steal your gold so they can fund schools and orphanages and whatnot.
Instructions:
Click on heroes (the guys moving around) to damage and kill them.
Click on the buttons on the bottom of the screen then any open space in the maze to spawn a creature/trap.
You win if all heroes are slain.
You lose if any get to the exit.
Heroes will start off aimlessly wandering around the maze, then eventually will path to the exit.
Notes:
The first creature does not work properly. It can clip through walls, refuse to move, etc.
You can also edit res/entities/entities.cfg to tweak values like health and dps more to your liking.
Edit: You may need to install the VC15 redistributable in order to run the game. You can get this here: http://www.microsoft.com/en-us/download/details.aspx?id=48145
Changelog:
-Removed "Creeper" unit button (unit is completely broken)
-Fixed position of units
-Fixed offset collision boxes
-Added small visual effect for when unit is damaged
Instructions:
Click on heroes (the guys moving around) to damage and kill them.
Click on the buttons on the bottom of the screen then any open space in the maze to spawn a creature/trap.
You win if all heroes are slain.
You lose if any get to the exit.
Heroes will start off aimlessly wandering around the maze, then eventually will path to the exit.
Notes:
The first creature does not work properly. It can clip through walls, refuse to move, etc.
You can also edit res/entities/entities.cfg to tweak values like health and dps more to your liking.
Edit: You may need to install the VC15 redistributable in order to run the game. You can get this here: http://www.microsoft.com/en-us/download/details.aspx?id=48145
Changelog:
-Removed "Creeper" unit button (unit is completely broken)
-Fixed position of units
-Fixed offset collision boxes
-Added small visual effect for when unit is damaged