His Majesty's Monster

His Majesty's Monster

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.81
coolness: 0.39
fun: 1.91
graphics: 1.86
humor: 2.35
innovation: 2.45
mood: 2.16
overall: 2.35
theme: 2.45
THE CONVENIENT GREEN ARROW™ IS A LIE!

For some reason, His Majesty the King doesn't seem to like this monster. Does it have anything to do with the ghost killing multiple of his men a week earlier? Nah, probably not, it's probably just some weird political game the King is playing.

If, for some reason, you can't stand not actually winning a game, then sorry, but there's absolutely no way to win this game. It's wave after wave until the int becomes too big, at which point you'll probably crash. Hey, if you want to aim for that, I won't object. It's your choice, but you'll be there for a while.

If you don't want to go through the tutorial, just read this instead.

You can view the main tools by pressing H.

The keyboard input is customizable at launch. Just change the keys for Horizontal/Vertical.

Upgrading buildings helps a lot, especially the altar which allows to summon healer minions when its tier is higher or equal to 2.

To start the enemy waves, you must create a path between the human spawn point (weird shadow thing) and the gem (weird purple/blue thing).

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CONTROLS

WASD/whatever you set it to : Camera control

1 : "Select" tool

2 : "Dig" tool (10g/tile)

3 : "Altar" tool (100g)

4 : "Gold Mine" tool (150g)

5 : "Mess Hall" tool (sets your rally point (50g))

6 : "Training Field" tool (500g)

7 : "Troop Orders" tool (Select a unit, click on a non-wall tile to move to it)

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TOOLS

Engine : Unity3D

Libraries : Aron Granberg's A* Pathfinding

Art : Photoshop CS5

Audio : Abundant Music Generator

Source Control : Github
Found a bug?
Tell us on Discord