Ludum Dare #33compo
IH LD33 Submission
My first LD compo entry. I've not used Unity before, so it was just a change to give it a go, really.
Wanted to get so much more done (original idea was to go through the ages, starting with prehistoric all the way up to future with varying enemies).
It ended up pretty rudimentary and buggy, but submit what you've got, right? :-)
Probably spent around 20 hours on this. Used Unity and Gimp.
Apologies for the web player build being on Dropbox. Would have liked to have had this on some webspace but didn't have time.
Wanted to get so much more done (original idea was to go through the ages, starting with prehistoric all the way up to future with varying enemies).
It ended up pretty rudimentary and buggy, but submit what you've got, right? :-)
Probably spent around 20 hours on this. Used Unity and Gimp.
Apologies for the web player build being on Dropbox. Would have liked to have had this on some webspace but didn't have time.
Comments10

Lukbebalduke27 Aug 2015, 23:34
Yeah, the game is very simply, but you did well.
The graphics are interesting, the mechanics are good but not that challenging.
Overall it is good.
The graphics are interesting, the mechanics are good but not that challenging.
Overall it is good.
Ninja Garage28 Aug 2015, 20:47
You could do better.
Biruts30 Aug 2015, 13:18
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.

crucknuk30 Aug 2015, 16:55
score 152! when you are used to, you know how to handle it!
Maybe would be better if it was a tad complex but it is a nice little game, simple and easy.
You could expand it better.
Maybe would be better if it was a tad complex but it is a nice little game, simple and easy.
You could expand it better.
ianhutchinson8531 Aug 2015, 08:30
Cheers for the comments, guys.
You're all right about could do better and expansion. As I said, was a bit of a Unity learning exercise, so the final product wasn't as polished and rounded as I'd like to have hoped.
Honestly don't think it works well as a game - like it's not that fun to play.
Cheers for the feedback. I'm going on a LD voting spree tonight, so I'll be sure to check out your games.
You're all right about could do better and expansion. As I said, was a bit of a Unity learning exercise, so the final product wasn't as polished and rounded as I'd like to have hoped.
Honestly don't think it works well as a game - like it's not that fun to play.
Cheers for the feedback. I'm going on a LD voting spree tonight, so I'll be sure to check out your games.

Interface2 Sep 2015, 03:53
Interesting controls with the head tilting. This could make for a good touch-enabled game maybe.

OadT6 Sep 2015, 16:21
Cute enemies :3 The game is simple, but I actually like the gamemechanic even if its not that deep. Good work for the first LD compo entry!

marvalgames8 Sep 2015, 13:36
Pretty good for a rookie :)
Graphics were cool. THe controls were solid. Fun mechanic.
Just needed more time. Should be proud though
Graphics were cool. THe controls were solid. Fun mechanic.
Just needed more time. Should be proud though

Quetzakol8 Sep 2015, 16:07
Not bad at all ! The controls are interesting and the dragon is well done. It's very difficult but that was fun :)


- Would've liked to know what my Health was, rather than trial and error
- Managed to hit a NullException by blocking multiple spears, then capturing the people "Hungry-Hungry-Hippos" style