
Is That Me?
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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"One day Mr. Skull woke up, looked at his mirror ceiling... And got terrified! He turned into the most cruel beast of all the worlds he's ever heard of -- a human! Scared to death, he starts running, even though he's fully aware: there is no escaping yourself."
This's a runner type of game with Right and Left arrows being the only buttons you need. The only objective is to avoid some coffins that are scattered all over Mr. Skull's castle, yet there's a small twist: some of those are only seen in the mirror, some, on the opposite, have no reflection, but you have to dodge them all.
Mr. Skull is also a bit hard to stop from moving (he's seeing a human in the mirror, duh), so you shouldn't run in one direction for too long - that's an intentional mechanic to make the game harder than your usual runner.
Try going for as long as you can to rack up some nice highscores, proving that Mr. Skull is also Mr. Skill.
Game was built with Corona SDK during some short sessions I could use.
Paint was used for art (yep, with that simplicity I didn't even want to start GraphicsGale).
BFXR was used for the hit sfx, while abundant-music generator was used to create the bgm.
Have fun.
This's a runner type of game with Right and Left arrows being the only buttons you need. The only objective is to avoid some coffins that are scattered all over Mr. Skull's castle, yet there's a small twist: some of those are only seen in the mirror, some, on the opposite, have no reflection, but you have to dodge them all.
Mr. Skull is also a bit hard to stop from moving (he's seeing a human in the mirror, duh), so you shouldn't run in one direction for too long - that's an intentional mechanic to make the game harder than your usual runner.
Try going for as long as you can to rack up some nice highscores, proving that Mr. Skull is also Mr. Skill.
Game was built with Corona SDK during some short sessions I could use.
Paint was used for art (yep, with that simplicity I didn't even want to start GraphicsGale).
BFXR was used for the hit sfx, while abundant-music generator was used to create the bgm.
Have fun.