
Itty Bitty Bites
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Itty Bitty Bites - The cutest carnage you can handle. The game is about getting the highest score possible by consuming buildings while not getting bumped off by other monsters.
FEATURES:
1. All the cutes
2. Awesome sound
3. Keyboard and controller support
4. Local multiplayer for up to 4
5. Physically destructive buildings
CREDITS:
Programming, Art, and Design by Andrew J. Adams (@AndyJamesAdams)
Sound design and audio by Dillon Kneeland (@dkkarate97)
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The web build is quite large and may take up to 3 minutes to load. Sorry :(
If you experience any bugs, lag, or glitches please let us know so we can resolve them before deadline (or in post jam versions).
Thanks for playing our game!
*EDIT 16:39PM CST (GMT-6) 8/24/15
Fixes:
Increased monster speed and turn speeds for more snappy controls
Tweaked gravity to help remove "floaty" feels
Added silhouette shader to show monsters hidden by buildings
Added control directions to start screen and end screens
Configured control directions for both keyboard and controller (it knows which is which)
Doubled the cuteness (not really... this was not possible)
EDIT 21:42PM CST (GMT-6) 8/24/15
Removing web build due to latency and firefox issues. Sorry for this fail.
FEATURES:
1. All the cutes
2. Awesome sound
3. Keyboard and controller support
4. Local multiplayer for up to 4
5. Physically destructive buildings
CREDITS:
Programming, Art, and Design by Andrew J. Adams (@AndyJamesAdams)
Sound design and audio by Dillon Kneeland (@dkkarate97)
------------------------
The web build is quite large and may take up to 3 minutes to load. Sorry :(
If you experience any bugs, lag, or glitches please let us know so we can resolve them before deadline (or in post jam versions).
Thanks for playing our game!
*EDIT 16:39PM CST (GMT-6) 8/24/15
Fixes:
Increased monster speed and turn speeds for more snappy controls
Tweaked gravity to help remove "floaty" feels
Added silhouette shader to show monsters hidden by buildings
Added control directions to start screen and end screens
Configured control directions for both keyboard and controller (it knows which is which)
Doubled the cuteness (not really... this was not possible)
EDIT 21:42PM CST (GMT-6) 8/24/15
Removing web build due to latency and firefox issues. Sorry for this fail.