Itty Bitty Bites

Overall★★★★★★★★★★3.65
Fun★★★★★★★★★★3.38
Innovation★★★★★★★★★★3.11
Theme★★★★★★★★★★3.68
Graphics★★★★★★★★★★4.43
Audio★★★★★★★★★★3.41
Humor★★★★★★★★★★3.00
Mood★★★★★★★★★★3.29
Coolness★★★★★★★★★★54%
Itty Bitty Bites - The cutest carnage you can handle. The game is about getting the highest score possible by consuming buildings while not getting bumped off by other monsters.

FEATURES:

1. All the cutes

2. Awesome sound

3. Keyboard and controller support

4. Local multiplayer for up to 4

5. Physically destructive buildings

CREDITS:

Programming, Art, and Design by Andrew J. Adams (@AndyJamesAdams)

Sound design and audio by Dillon Kneeland (@dkkarate97)

------------------------

The web build is quite large and may take up to 3 minutes to load. Sorry :(

If you experience any bugs, lag, or glitches please let us know so we can resolve them before deadline (or in post jam versions).

Thanks for playing our game!

*EDIT 16:39PM CST (GMT-6) 8/24/15

Fixes:

Increased monster speed and turn speeds for more snappy controls

Tweaked gravity to help remove "floaty" feels

Added silhouette shader to show monsters hidden by buildings

Added control directions to start screen and end screens

Configured control directions for both keyboard and controller (it knows which is which)

Doubled the cuteness (not really... this was not possible)

EDIT 21:42PM CST (GMT-6) 8/24/15

Removing web build due to latency and firefox issues. Sorry for this fail.

Comments33

KingGames24 Aug 2015, 15:51
Fun Game! Keep up the good work!
micdoodle8
micdoodle824 Aug 2015, 16:18
Very fun, great entry :)
Arnage24 Aug 2015, 16:32
Lovely art style. I wished the city was a little bigger though, you run out of buildings way to quickly :)

Some technical notes:
- On a xbox 360 controller the button mapping don't match the instructions.
- The web build gave me an error. (firefox on win 10)
Andrew Adamsauthor24 Aug 2015, 16:38
@KingGames thanks!

@micdoodle8 thank you!

@Arnage thanks for the feedback. I'll look into the keybindings right away. Unfortunately, the Firefox issue is related to the Unity JS compile code. I'm looking for a resolution anyway.
Kaev
Kaev24 Aug 2015, 16:40
The dinosaurs are sooo cute!
I like the gameplay, with some more elements it could be a really cool multiplayer game that i would play with my friends. :)
iossif24 Aug 2015, 16:44
i have no idea how to control the game. it starts and at one time the players begin to run but i cannot control anything. (mac version)
Andrew Adamsauthor24 Aug 2015, 16:47
@Kaev Great to hear. We are considering taking it further after the jam.

@iossif... on keyboard press enter, on controller press start. Sorry I should have been more clear about that.
architect40424 Aug 2015, 16:59
great graphics and fun concept. my biggest criticism is that the controls feel a bit too light and floaty for brick smashin' monsters, but great effort nonetheless!
Andrew Adamsauthor24 Aug 2015, 17:11
@architect404 Thanks for the feedback. We'll look into tweaking those settings, or adding in some customization in future editions of the game. Thanks for playing!
Shinmera
Shinmera24 Aug 2015, 17:14
Would have been nice to have a display for the keyboard controls as well.

Otherwise, very cutesy as advertised. The music and effects are very simplistic, but they match the theme well enough. Overall from a presentation standpoint this is very well done.

The movement unfortunately feels bogged-down and with the tiny playfield it is quite a bit too constrained and awkward to roam around. Sometimes physics things happen while I have no idea what caused them, which can be pretty confusing.

I could see this becoming a very fun little party game to play with friends if it were made to be just a lot quicker, requiring more swift reactions and movement to compete in thrashing the buildings.
kaitokidi
kaitokidi24 Aug 2015, 17:16
Nice, but should have more time between the attacks, and maybe different levels and difficulties.
Great job anyway : )
Andrew Adamsauthor24 Aug 2015, 17:33
@Shinmera - Thanks for the feedback. Will definitely consider these issues in future versions. Sorry about the physics confusion.

@kaitokidi - We will tune the attacks, and include far more levels and gametypes in the future (deathmatch, co-op, etc).
iossif24 Aug 2015, 18:56
after i found out how i start the game, i really enjoyed it. lovely setting.
ulasbilgen24 Aug 2015, 19:46
Great game :) I think you really need to continue working on it, post jam. The controls are a bit light as mentioned above, but I guess that's normal for a 72 hour game :)
Also maybe you can add a silhouette of the monsters, when they're behind or inside the building, I think it should be very subtle, but can increase the gameplay.
Andrew Adamsauthor24 Aug 2015, 21:19
@iossif thanks for coming back and playing it again. I'm uploading a newer version currently that will include controls, and accurately display them for controller vs. keyboard.

@ulasbilgen Thanks so much for the feedback. I've taken your advice and the next version will include "hidden" silhouettes for unseen monsters.
3CGames24 Aug 2015, 23:17
Cute little game, looks great! Didn't work with my xbox controller though. The keyboard controls didn't feel very reactive.
Karai17
Karai1725 Aug 2015, 03:12
Great job! Please fix the controller controls ;) On an Xbox controller, "A" is mapped to pause, "B" is jump, and "Y" is attack.
Grhyll
Grhyll25 Aug 2015, 10:40
Mmmh not totally sure about this :/ Xbox controller seemed to control the same monster as keyboard :/
Andrew Adamsauthor25 Aug 2015, 12:34
@Grhyll Were you trying to play 2 player w/ 1 keyboard and 1 on gamepad? The game currently only supports more than 1 player if EACH has their own gamepad. We'll look into changing this in future versions.
team_ftlol25 Aug 2015, 18:16
really love the happy visuals and music. has a very retro feel to it. and I love playing a new Rampage like game. it was very difficult to tell if or what I was controlling, but eventually I took the time to read the instructions screen and found mouse and keyboard worked for me and I even won a round. gamepad didn't seem to work properly if at all. cool game. nicely done. — Drew Van Camp
godjammit26 Aug 2015, 02:04
Great! I wish it had multiple stages. Very cute and fun party game.
NoWandStudios27 Aug 2015, 13:50
Love dinosaurs! So cute, have you thought about expanding the game?
jofra
jofra27 Aug 2015, 13:57
cool game! It was a little hard at the beginning to understand wich one was i maybe a little light effect to make it more visible.
The graphics were very cool.
Gj
NikB
NikB27 Aug 2015, 16:50
This is adorable, love the little dinosaurs and the chaos they cause. The music is also pleasantly fitting. All in all has some great potential as a "party game".
Andrew Adamsauthor27 Aug 2015, 16:58
@NoWandStudios Yes. I'm currently working up some concept art for more monsters, extra levels, etc.
TheZiggy27 Aug 2015, 17:53
Very fun game with great graphics and mood! Would love to see a post-compo version with more levels/worlds to play on.
grywhttl28 Aug 2015, 01:45
Lovely little game, great work!
Jupiter_Hadley
Jupiter_Hadley3 Sep 2015, 14:38
Cool game, though I had some issues skipping through the controls page... I included it in part 15 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/De5lc4U-4hg
Kai2010 Sep 2015, 15:26
nice graphics and idea
Omiya Games
Omiya Games11 Sep 2015, 03:59
As a one-player game, this game wasn't particularly challenging against the CPUs. Basically felt like Pac-man with ghosts that simply teleports you back to the last checkpoint without taking away a life. The music was a bit repetitive as well.

For some reason, when I played, there were no shadows, so jumps were hard to tell. Additionally, it was hard to tell the range that the fire action had. Without the shadows, it was hard to tell whether the fire action did anything, even when it hit a character and knocked them off the screen.

Incidentally, it was really confusing in the beginning when all the CPU takes over. I wasn't expecting for the game to start before I hit the enter key.
Kerdelos
Kerdelos11 Sep 2015, 20:25
Really nice looking. There should be more explosion or another objective than just eating bricks. By the way the pause effect is awesome.

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