Jeff finds himself in the middle of a conflict, on a remote planet. He thinks he knows what he's doing, but things might not be quite what they seem. And so! What will Jeff do?
Dev note: I am aware of a few bugs with the collision system, please bear with it :D
I really like how finished out this is. All of the sounds/animations/etc. you would expect out of a full game are here, which is saying something in a three day jam.
A couple of thoughts on the gameplay: -Maybe there should be a reason to not always be shooting? Ammo or Recoil Maybe? -The way enemies are spawned is a little frustrating. Each time I died it was due to an enemy spawing directly in front of me. Maybe they could either fall a bit slower, or spawn further in front of the player?
A fun little game, arrows and space bar seems simple enough for controls (and it's how the good old 2D PC games used to be!) but the up-arrow-to-jump got a bit confusing at times.
Also, what's the motive of the game? There's no indicator for score, and you die from one touch.
Overall, a nice little game with a well written web player engine and funky music. Well done! :)
Comments13
A couple of thoughts on the gameplay:
-Maybe there should be a reason to not always be shooting? Ammo or Recoil Maybe?
-The way enemies are spawned is a little frustrating. Each time I died it was due to an enemy spawing directly in front of me. Maybe they could either fall a bit slower, or spawn further in front of the player?
Graphics don't match at all. Audio doesn't match. Nothing is consistent, and there's no motivation for me to keep moving right: I don't get it.
Also, what's the motive of the game? There's no indicator for score, and you die from one touch.
Overall, a nice little game with a well written web player engine and funky music. Well done! :)