I liked it! The "Player's Turn" notice disturbs the flow a bit because you can't keep playing while it is showing. It would feel a little more snappy if you wouldn't have to wait or had a better audiovisual indication of exactly when one can press again.
Really great game! Everything fits together and it's quite fun, it might be a bit annoying sometimes to wait for the monster to move the finger up to where you want it to, but that's just a minor flaw!
Excellent styling and music, perhaps a /bit/ too much film grain : )
I didn't realize that you could charge up the hits at first, and kept poking the building as the same monster until the whole thing crumbled. Figured out you could hold down to charge up and took the whole place down. FEAR ME!
Great! Couple of minor nitpicks (I spend more time complaining than praising but really, it's great), the power bar probably moves a bit fast and the player turn messages seem to go for ages. But really, it's awesome.
Its fun but the wait time between players gets annoying. Its a bit weird that if I hit a block and it doesn't go all the way out, it doesn't count as a go so I get to try again and really screw it up for the other player. But I suppose that is another tactic.
Really fun game! It's a little bit too easy to never make the tower fall though, maybe if it was less wide the balance would be a bit harder to keep and I think that would make it a bit more challenging :) Anyway congrats, I really enjoyed this!
REally nice game lack maybe of more challenge : time limit, people inside the building, zone to avoid on the building, fire to avoid. But the game is really well finished. It could have been evne more old looking even in the graphics, but it's still very impressive.
Great concept and really fun game! I wish there could have been some ai, though and it would have been harder if the power meter went up and down. Overall, really nice job!
This is a rather good multiplayer game, and a great take on Jenga. I would really see this go well as a smartphone game, maybe with gyro sensors that also effect how the tower's movement.
The music and art fit together really well and the film grain effect adds a lot to the atmosphere.
Glad to see you've also put this on mobile devices. Obviously this would be way beyond the scope of Ludum Dare, but if you're considering working on this further, online multiplayer (asynchronous or real time) would be a great addition.
A minor change that would be nice would be shortening the animation between turns, right now it blocks input for quite a long time and it takes up a bit too much space. Other than that minor complaint, awesome game!
Looks great, sounds great! My only complaints have already been mentioned, ai of some kind would be nice, powerbar should maybe move down again if you overshoot, and the time between turns is maybe a bit much, but overall it's very fun. The physics also feel really onpoint! Well done!
B
Biruts1 Sep 2015, 16:50
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
For me there should be some controler for the strength of pushing the pieces of jenga. All the games I have played were really short, because I couldn’t control it and it was a little frustrating.
I likde the graphics. the kong remembers me of some game but I c'ant recall the name. Simple but effective. nice. could be fun on tablet if player could play at the same time.
D
DDRKirby(ISQ)14 Sep 2015, 03:57
Almost! Good concept, feel like you could have executed a bit better. Still, though! :)
Comments54
would like to play it on my iphone
great job!
nice game
Keep up the good work! :)
I didn't realize that you could charge up the hits at first, and kept poking the building as the same monster until the whole thing crumbled. Figured out you could hold down to charge up and took the whole place down. FEAR ME!
Great work, and thanks for sharing this!
https://play.google.com/store/apps/details?id=com.telekinetic.games.jenkaiu
Hope you enjoy.
5\5
Final version for Android: https://play.google.com/store/apps/details?id=com.telekinetic.games.jenkaiu
Final version for web: https://dl.dropboxusercontent.com/u/92015/JenkaiuMobile/index.html
It's a little bit too easy to never make the tower fall though, maybe if it was less wide the balance would be a bit harder to keep and I think that would make it a bit more challenging :)
Anyway congrats, I really enjoyed this!
Need to find a friend to challenge him.
Nice concept, original and I liked the ambience created by the music and the effects.
Good style and mood, good work!
The music and art fit together really well and the film grain effect adds a lot to the atmosphere.
Glad to see you've also put this on mobile devices. Obviously this would be way beyond the scope of Ludum Dare, but if you're considering working on this further, online multiplayer (asynchronous or real time) would be a great addition.
A minor change that would be nice would be shortening the animation between turns, right now it blocks input for quite a long time and it takes up a bit too much space. Other than that minor complaint, awesome game!
well done on your entry! that was a flaback to the 30's! :D