
KAWAII KAIJU
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Dinosaurs. Lasers. Explosions. What more do we need?
I was interested in using a low camera-angle looking up to create a colossal feeling. It presents some unique challenges (clipping, aiming).
Tools used: Unity, Maya, BFXR, autotracker.py, Sublime Text
I had to finish early, so this is more of a sketch of a game than a finished game. Stretch goals post-compo: crowds of tiny terrified people, tanks and jets to contend with, a jump-attack, and buildings that spill delicious candy!
I was interested in using a low camera-angle looking up to create a colossal feeling. It presents some unique challenges (clipping, aiming).
Tools used: Unity, Maya, BFXR, autotracker.py, Sublime Text
I had to finish early, so this is more of a sketch of a game than a finished game. Stretch goals post-compo: crowds of tiny terrified people, tanks and jets to contend with, a jump-attack, and buildings that spill delicious candy!