Ludum Dare #33compo
KAWAII KAIJU
Dinosaurs. Lasers. Explosions. What more do we need?
I was interested in using a low camera-angle looking up to create a colossal feeling. It presents some unique challenges (clipping, aiming).
Tools used: Unity, Maya, BFXR, autotracker.py, Sublime Text
I had to finish early, so this is more of a sketch of a game than a finished game. Stretch goals post-compo: crowds of tiny terrified people, tanks and jets to contend with, a jump-attack, and buildings that spill delicious candy!
I was interested in using a low camera-angle looking up to create a colossal feeling. It presents some unique challenges (clipping, aiming).
Tools used: Unity, Maya, BFXR, autotracker.py, Sublime Text
I had to finish early, so this is more of a sketch of a game than a finished game. Stretch goals post-compo: crowds of tiny terrified people, tanks and jets to contend with, a jump-attack, and buildings that spill delicious candy!







Comments15
Too bad you didn't have time to finish it!
I saw your progress posts during the 48 hours and definitely wanted to see it after.
One suggestion I think is maybe making a small city as a target with only a few skyscrapers and just have a percentage destruction count. Small and simple objective and I will be hooked!
Unfortunately the game don't have a goal, but the concept is very nice, I could see it expanded. Good job.
Some glitches in the Linux version: I had to alt-tab for every keyboard input.
Congrats