
Kill Click
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Stucked in 70%!
We are two guys from Mubox Games. This is our first Ludum Dare and we are delighted to participate. This is the third game of Mubox. This was a great challenge for us because we did not know exactly how to develop a game.
The idea is to deliver a Idle Game, where the player does kills per click and can acquire new monsters to attack cities. While the amount of monsters increases, the number of kills per second also increases. Also taking the concept of buffs that influence in earnings.
But as we are still inexperienced, most of the time spent learning how to use the engine we chose (Stencyl, first time using) instead of actually making the game.
* CHANGELOG *
- Blurry graphics's fix;
- Buffs's fix.
We are two guys from Mubox Games. This is our first Ludum Dare and we are delighted to participate. This is the third game of Mubox. This was a great challenge for us because we did not know exactly how to develop a game.
The idea is to deliver a Idle Game, where the player does kills per click and can acquire new monsters to attack cities. While the amount of monsters increases, the number of kills per second also increases. Also taking the concept of buffs that influence in earnings.
But as we are still inexperienced, most of the time spent learning how to use the engine we chose (Stencyl, first time using) instead of actually making the game.
* CHANGELOG *
- Blurry graphics's fix;
- Buffs's fix.