Yep it really hard. Should have ability to shoot multiple fireballs at a time, but know to wait until another is still there. Like that medieval artstyle thou.
Nice little game. Almost made it to the end... The sudden-death when missing one knight felt quite annoying, it was too fast for me. Liked the graphical style. Nice job, and nice to see ES6 games coming up :)
Lovely entry! Reminds me of mine in some ways. Loved the cut-out style characters. The game was easy to beat once I found a spot and kept the attack button pressed. Fantastic work for the little time.
Great Gfx, good idea, plays well, nice one! It should not be over after only one get through though i think. This way the games a very short (at least for me, hehe)
I enjoyed the art on this. The game was a bit on the simple side, sort of space invaders meets tower defence.. but I did have a few goes at it so that's positive :)
Nice little game. The game play is definitely something that can be expanded into a more "full" product (level ups, new enemy types, new objectives, etc.), but it is a bit generic as of right now. I like the graphics and the styling of the enemies: they definitely set the tone (and so did the excellent title). The audio was sorta lacking with the sfx being loud and crackly and no ambient music, but nothing that can't be fixed with a bit more development.
I was a bit surprised by so many people saying the game was hard -- it seemed fairly straightforward to me; in fact, I think you can beat the game mostly by standing in the starting position, firing the tree in your way three times to remove it, and then spamming spacebar. Not to brag or anything, just an observation. Maybe you could have some tougher aspects? Unbreakable barriers to block your fireballs for instance?
Comments26
Like that medieval artstyle thou.
It should not be over after only one get through though i think. This way the games a very short (at least for me, hehe)
I was a bit surprised by so many people saying the game was hard -- it seemed fairly straightforward to me; in fact, I think you can beat the game mostly by standing in the starting position, firing the tree in your way three times to remove it, and then spamming spacebar. Not to brag or anything, just an observation. Maybe you could have some tougher aspects? Unbreakable barriers to block your fireballs for instance?
Congrats on the submission!