Ludum Dare #33compo
Knights And Knights
Control the monsters of the level to kill this completely unknown knight, which name isn't at all Arthur.
arrows to move, space to spawn a monster and for abilities.
Each monster has its own speciality activated with space.
The wolf can jump
The zombie can throw up
The boss can ... be a big awsome flying ghosty death knight with a mask.
(actually the boss can attack)
Don't let this little knight pass the gate.
I used construct, photoshop, pyxel edit, Bfxr, fl studio.
arrows to move, space to spawn a monster and for abilities.
Each monster has its own speciality activated with space.
The wolf can jump
The zombie can throw up
The boss can ... be a big awsome flying ghosty death knight with a mask.
(actually the boss can attack)
Don't let this little knight pass the gate.
I used construct, photoshop, pyxel edit, Bfxr, fl studio.







Comments22
This is a really fun idea, and you pulled it off well.
It's just... really difficult to kill off so many not-Arthurs.
Its really confusing how it is.
The use of abilities also feels a little bit off to me.
Good work !
Funny to be on the other side of things.
I love the ghouls'n ghost reference.
The hero is a little bit hard to reach and sometimes when the hero dies, i lost my monster because the camera moves to the previous hero's checkpoint and it's too far for my spawned monster.
Great job! :D
Nice work though.
Special technique: Fly above Arthur's attack range, hit him when he jumps.
- Why is the knight able to shoot through walls?
- Why are my monster are able to spawn in the water?
- Why can't the wolf jump over the stones?
- Why are my zombies dying when they throw up?
- Why is he able to shoot swords?
Really good entry anyways! :D