
Kong's Revenge
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
It's a LCD Game&Watch style game, where you're a giant gorilla
that tryes to survive against bad boys that try to deactivate
the platform to make you fall and die.
There are two game modes 'A' and 'B'. Both are almost the
same with a small difference. Activate one or other just
pressing "A" or "B" key. Move the monkey with keys [A]-[D]
or [cursor left]-[cursor right] keys and throw the barrel
pressing [Space bar] or [Keypad 0]. There are only one life
and speed increases as things happens.
I know the game is too simple and not very challenging at
starting. I though it would be easy to program and have
time to add more stuff and testing, but the "LCD" simulation
taked too much, and I had few time that week end. Anyway, I
liked the idea and I plan to add more stuff and change things
to add more fun. If you like the idea too, keep a eye on my
Ludum Dare place, where I'll announce any upgrade.
[http://ludumdare.com/compo/author/piopio/]
Oh, I've added the sources too. You see, I've done it in
Object Pascal. Yes, people still uses it. You'll need
free Pascal and Allegro.pas (SVN #283 or 4.4.5 [it isn't
released yet and it will take a while, but it will]). I've
included a Lazarus project to make things easy. All are
free and open, so you should find them just googling.
Enjoy!
that tryes to survive against bad boys that try to deactivate
the platform to make you fall and die.
There are two game modes 'A' and 'B'. Both are almost the
same with a small difference. Activate one or other just
pressing "A" or "B" key. Move the monkey with keys [A]-[D]
or [cursor left]-[cursor right] keys and throw the barrel
pressing [Space bar] or [Keypad 0]. There are only one life
and speed increases as things happens.
I know the game is too simple and not very challenging at
starting. I though it would be easy to program and have
time to add more stuff and testing, but the "LCD" simulation
taked too much, and I had few time that week end. Anyway, I
liked the idea and I plan to add more stuff and change things
to add more fun. If you like the idea too, keep a eye on my
Ludum Dare place, where I'll announce any upgrade.
[http://ludumdare.com/compo/author/piopio/]
Oh, I've added the sources too. You see, I've done it in
Object Pascal. Yes, people still uses it. You'll need
free Pascal and Allegro.pas (SVN #283 or 4.4.5 [it isn't
released yet and it will take a while, but it will]). I've
included a Lazarus project to make things easy. All are
free and open, so you should find them just googling.
Enjoy!