Loch Ness

Loch Ness

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.59
fun: 2.91
humor: 2.75
innovation: 3.39
mood: 2.94
overall: 3.15
theme: 4.06
You are the monster. The Loch Ness monster! Make your own decisions when facing the pesky humans, and don't forget to lay eggs.

The point was to make a game that is simple on surface (just text and choices) but deep underneath. The game world is running a simulation. Your human opponents use fuzzy logic to make their decisions. (The same fuzzy logic is also used to weed out choices that you wouldn't want to take.)

You may want to open the map in a separate browser window so that you have it handy.

I didn't get to implement an end game. You can die (that's implemented), but even if you subdue the whole region to your twisted rule, there's no fireworks. Sorry.

IMPORTANT: If things get boring fast, restart. The whole game is procedural and sometimes you get an unlucky streak and nothing much interesting happens for a while. In a complete game, this would be fixed by a Director agent or something.
Found a bug?
Tell us on Discord