Top down MMO where you are the boss! The AI opponents operate as a trinity (Healer, Tank and DPS). Use your abilities to disrupt them from working together. Created in a day and a half, only just got to the balancing stage as I had to hand it in. Hope you enjoy!
CONTROLS abilities: Q,W,E,R + mouse position (some abilities have a maximum range) left/rick click to move Monster
First game jam, learnt alot. Bring on the next one!
I had the same kind of idea (although I went on something different), and it is pretty neat to play! Well I guess you're aware that the graphics aren't fantastic, but it's ok, the feeling of the gameplay is nice. Yet, there are some points that could have been a lot better: - When you go on the top of the screen (where the healer goes most of the time), you can't see the life indicators anymore... - Cooldowns are not apparent. - A configuration for azerty would have been nice. - Most of all: while playing I click a lot everywhere (lol habits), so when the game ends, wether I won or lost, it immediately skips the final screen :( Fun realisation anyway!
This is fun to play. It would be great if you had a spell that spawned a minion/static defence to give us a little rest from clicking and to get a better position. I like the knock back effect. Good show!
I actually had a good time playing this. Unfortunately at some point the healer ended up throwing heals into the wall, its hp was moving around weirdly, and I couldn't kill it. I had a good time nonetheless.
Comments12
Well I guess you're aware that the graphics aren't fantastic, but it's ok, the feeling of the gameplay is nice.
Yet, there are some points that could have been a lot better:
- When you go on the top of the screen (where the healer goes most of the time), you can't see the life indicators anymore...
- Cooldowns are not apparent.
- A configuration for azerty would have been nice.
- Most of all: while playing I click a lot everywhere (lol habits), so when the game ends, wether I won or lost, it immediately skips the final screen :(
Fun realisation anyway!