This is all but the sound effects, levels, and gameplay of my supposedly 24 hour entry. As I am visiting some people, I didn't want to be super rude and do LD33 all intense. This is as far as I got before giving up. I really like the graphics I made.
Arrow keys to move, space to "leach" from the nodes. Leaching only creates power fluxes thus far.
The objective of the game was to leach energy from the nodes while avoiding power fluxes.
Please note I will gain relatively little from just voting. So please leave a comment! If you don't have much to say, think about what sort of gameplay you thought would've worked well with these graphics, where you wish I went, what sort of changes I should've made.
well it's very pretty, I'll give it that. Reminds me a bit of an abstract rhythm toy, something in the vein of Electroplankton. Nice work for being especially short on time.
Wonderful graphics. I really like the slowly changing color. The orbs looked kind of out of place, for me at least. The audio fits very well. I enjoyed watching things bounce around for awhile.
Cardboard, the orbs did look out of place. Originally they were supposed to just be the lack of light. Not sure what I screwed up, but my lighting method isn't made for removing light.
That's a good start, good looking for now and with a good atmosphere sound! I'm not sure to understand what's behind this concept , but I suggest to make the player's moves a bit faster ! :)
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A possible gameplay would be some sort of battle for territory, you can create flux on nodes to "deploy armies" and conquer all the map
It looks very pretty. Too bad it isn't a real game yet. I hope you'll finish it one day!
I'm not sure to understand what's behind this concept , but I suggest to make the player's moves a bit faster ! :)