My first LD entry! Only worked for four hours on this as I stupidly missed the announcement. Only thing it's missing are those lovely sound clips from the show.
I remember something about unity player not working on some browsers. I just got it to work. I agree that the controls are very difficult. The squiggly lines only randomly work on the turnips. It is an ok attempt for the time you put in, but it might have been better to use Sunday night and time on Monday to enter the jam.
This could be a lot of fun with some more polish. Very challenging to focus on all four conveyer belts at the same time. I seemed to lose even when I successfully removed any 'contaminants' though and directed the monsters to eat delicious cookies. Some visual feedback for the 'eat' controls would have helped a bit I think, and maybe a slower ramp-up in difficulty.
Interesting entry! This is the first game of this kind I've found so far.
It's a bit too unforgiving though! Even from the start is incredibly hard, and sitting through the instructions over and over again made me quit after a few tries.
I have some suggestions that may (or may not) help you improve the game:
If you are going to have buttons in your instructions, they should "keep" their position between pages, so "Next/Skip" is always at the same position in every page. Same with "Prev/Cancel". Helps with usability and makes the UI consistent.
There should be a button to skip the instructions entirely. Alternatively, they shouldn't appear at all after you've gone through them once. You can still have them in a pause screen if anyone actually missed them by mistake.
Having "lives" would also make the game a bit more fair and enjoyable (so when you eat something you shouldn't have eaten, you lose a life instead of going straight to gameover). This would allow you to add "lives" in the conveyor belts to create some moments of relief that will contrast very well with the moments of tension as the game becomes faster/harder.
For a first LD entry however this is really good. Good job man!
Comments15
It's a bit too unforgiving though! Even from the start is incredibly hard, and sitting through the instructions over and over again made me quit after a few tries.
I have some suggestions that may (or may not) help you improve the game:
If you are going to have buttons in your instructions, they should "keep" their position between pages, so "Next/Skip" is always at the same position in every page. Same with "Prev/Cancel". Helps with usability and makes the UI consistent.
There should be a button to skip the instructions entirely. Alternatively, they shouldn't appear at all after you've gone through them once. You can still have them in a pause screen if anyone actually missed them by mistake.
Having "lives" would also make the game a bit more fair and enjoyable (so when you eat something you shouldn't have eaten, you lose a life instead of going straight to gameover). This would allow you to add "lives" in the conveyor belts to create some moments of relief that will contrast very well with the moments of tension as the game becomes faster/harder.
For a first LD entry however this is really good. Good job man!