When you lose and play again, the message to press esc stays on screen. You may also want to make the web version link directly to the html file so it is easier to play.
@TLansdale the code to determine when to jump is determined by the OnCollisonEnter function ( if your not familiar with unity you won't understand what I am talking about);When you touch a block you can jump. But to jump again you need to re-enter the block to jump. The trick is to do that in midair.
A fun mix of platforming and a bit of stealth, well done! The controls could be a bit tighter, as it sort of feels like you're floating whenever you jump, although multi-jumping was still fun to try to get right.
I must admit I had the most fun trying to escape the level by continuously wall-jumping and then bypassing all of the traps.
Its a bit unclear where to go. At the beginning I was walking completely around the intended path without noticing. Also the controls are a bit weird, but after I understood them it was nice, just a bit hard
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I like the creature!
There were some places you could wall jump and "escape" the level permanently.
I must admit I had the most fun trying to escape the level by continuously wall-jumping and then bypassing all of the traps.
I got the feeling that since failure wasn't instant after touching a laser, there was some way of avoiding capture, but i couldn't figure it out.
Still, i kind of liked it.