Monster in the Woods

Monster in the Woods

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.92
coolness: 0.45
fun: 2.75
graphics: 3.19
humor: 2.60
innovation: 2.96
mood: 3.16
overall: 3.16
theme: 3.52
Story:

10 years ago a boy mysteriously vanished from the woods near Camp Tott. No one knows what happened to him. Now four stereotypical unsuspecting young people and the grandmother of the missing boy are all camping nearby the place where the boy vanished. Little do they know, the monster that took the boy has come for them.

Gameplay:

You play a monster that takes the form of the people that it kills. Your goal is to kill 5 campers by convincing them to go into the woods with you. To do this you will either find certain items or convince them through a dialogue tree. Once you are in the woods you need to distract your victim by choosing the correct options in the dialogue or having a certain item. Once they are distracted you can kill them. If you kill them without distracting them, then the other campers will become suspicious. If they become too suspicious then you will lose. Also, sometimes you will be unable to lure the remaining campers into the woods. This is because you do not have the correct item or dialogue options to lure them out. (I ran out of time and couldn't add a feature where it stops the game in this situation.)

Controls:

A,D/Arrows = movement

c = close dialogue

x = kill

z = inspect backpack/tent

space = talk/progress dialogue/choose item

The team:

We are a husband and wife team. I (the husband) did the programming, writing, and game design, and my wife did the art.

We felt rushed the entire time and the game obviously suffered from the time constraints. I think that we should have picked a slightly more manageable game to make, since this one required a lot of writing. My writing suffered a lot as the deadline started to draw close.

All in all, it was a fun experience making a game with my wife, and I think we learned a lot doing it.
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