
Monster of the Deep
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
You are the Monster...of the Deeeeeeeep
controls:
WASD to move
Space to start game
Avoid the mines and the boats
Eat the humans
You get points for air time
Personal notes:
I'm not completely satisfied with my entry this year, I feel I did better in my last compo. However to be fair I really challenged myself this time and did absolutely no prep work. I had to build my engine from scratch and only had barebones libraries to work with.
I found it really difficult going back to javascript after spending this year learning Java, and I probably won't be using it again.
Libraries
PhysicsJS - http://wellcaffeinated.net/PhysicsJS/
I used this for the collisions and to simulate the water (there is drag and boyancy
PixiJS - http://www.pixijs.com/
This handles my rendering and the canvas (or webGL depending on browser)
RequireJS - http://requirejs.org/
I mostly use this just to help me keep structure in my code.
I also used jQuery but purely for the custom events to handle the keyboard.
controls:
WASD to move
Space to start game
Avoid the mines and the boats
Eat the humans
You get points for air time
Personal notes:
I'm not completely satisfied with my entry this year, I feel I did better in my last compo. However to be fair I really challenged myself this time and did absolutely no prep work. I had to build my engine from scratch and only had barebones libraries to work with.
I found it really difficult going back to javascript after spending this year learning Java, and I probably won't be using it again.
Libraries
PhysicsJS - http://wellcaffeinated.net/PhysicsJS/
I used this for the collisions and to simulate the water (there is drag and boyancy
PixiJS - http://www.pixijs.com/
This handles my rendering and the canvas (or webGL depending on browser)
RequireJS - http://requirejs.org/
I mostly use this just to help me keep structure in my code.
I also used jQuery but purely for the custom events to handle the keyboard.