What the game lack in gameplay, it pays for in music. The score is more epic than the gameplay itself, which in my opinion is a weak point in your game.
REALLY strong soundtrack. Would love some player feedback on killing an enemy - a little graphic or sfx so I know I'm doing it right. Same when I'm attacked - didn't realize I had health!
I liked the music and the aspect of the theme - that monsters could be just people in costumes. And judging by the name - only opening the page - I thought I'll be to decide who's in front of me: monster or a person in a costume. What I'm trying to say: it shows that you've put some effort into this, but my guess is it could still use a bit more. Anyway - congrats on the first jam! That's a thing to celebrate! :)
It's really weird that you didn't put in WASD controls i feel like that just suggests itself if you have shift for sprint and space to attack. Also some feedback for attacking would've helped alot maybe just flashing the enemy if you hit something.
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What I'm trying to say: it shows that you've put some effort into this, but my guess is it could still use a bit more.
Anyway - congrats on the first jam! That's a thing to celebrate! :)
Thanks for all your feedback - I guess I've learned:
Gameplay should be higher prio than pathfinding ;-)