Monster's Meal is a text base recourse management game, in which player does tried to maintain balance between the different food sources. player plays the role of a monster and has to eat every year. doing so he has 3 choices of attacking the village and eating the people, attacking the village and eating their livestock, or hunting in the wilderness. The village will defend itself and the livestock but not the hunting lands. and if their strength times their braveness divided by your Furiosity be greater than your strength they will kill you(Strength*Braveness/ Furiosity for attacking the town, and half of that for attacking the livestock.) Strength of the city raises based on the size of the livestock, so you will need to control the growth of it to both control the strength of the village and stop them from destroying the wilds where you can hunt. You can also increase your strength by going on a successful hunting trip.If the city strength or livestock or your food storage gets down to zero, you will loos the game, but if you stay alive for 100 turns you will win.
BTW this game had an extra challenge of not using any libraries(except simple things like iostream and iomanip)
Kinda cool, but did I die or did it crash? I think I was on 6 turns. Then 12 i think. Felt kind of repetitive, but the idea was cool. Fried Villager. . .
@Flygamer101 Yes it was c++, can you explain the crash a bit more(when you die the game tells you the way you have died) Thanks a lot for giving it a try.
@SamPotasz yeah, I now see the problem. the pause mechanism that I was using at time of death only works when ran by compiler. I'v done goofed. But yeah they are deaths. (you probably have attacked the village too many times!)
Very retro, (as in it feels like a PDP-10 mainframe game ;)) although the game could give a little more feedback, e.g. change the color of the town's braveness from red to yellow to green, so I would know when to eat one of them without having a calculator ready to do the maths, that's not fun. Still very interesting interpretation of the theme.
I liked the game and played it all the way through, but to see if you died or if you won you have to run the game from terminal. Also you could exploit your furiosity getting negative.
@mde Thanks for noting that I totally missed that(although it's really strange that you don't die before it goes bellow 0 :D .) @mar3k I see how it get repetitive, but going trough the 100 turns presents the player with all the challenges the game have (last 50 being caused by player being overpowered.)
Haha brilliant, love the humor too, I keep having problems with villagers protecting their cattle and killing me :D I think I was being too predictable.
Made in C++ Right?