Good game, It has the controls you seemed to be aiming for, and it look nice. A suggestion from me would be to make it that building falling over = 1 point, buildings being destroyed = another point, but thats just my opinion. Anyways, great game
I was yelling at my screen at one point, trying to get the damn thing to not fall on the ground. Amazing job! Played this for like 30 minutes without getting past a score of 2.
There is a surprising amount of flailing limbs in this game. Fun mechanic, it didn't seem like you were able to fail though? Love the art style, would like to see more of this.
Nice, I've been seeing a lot of these physics-based awkward to control sort of things and I tend to enjoy them. This one has a method for me that tended to just work in most cases. That was holding the 'O' key to keep one set of legs up and moving the other set of legs in large swooping patterns to sort of "fly" and push off the ground. It's very elegant looking once you get it down haha.
Knocking over the buildings tended to be mostly "rubbing against it until something happens" at first, but once I got my octo-swooping method down I was flinging my arms into buildings like a champ.
The game description says you knock stuff over until you fall over, but from what I could tell there wasn't really a fail state in terms of falling over. Being on the ground is just kind of the natural octopus state, so as far as I could tell you couldn't really mess up. Which is fine by me actually.
Oh also, really nice art and colors used. It's simple but does a good job. I really wish there were some audio in here somewhere. The silent flopping around just felt like it needed something.
I spent much time to figure out how to use controls, and why I was losing my hardly taken points, but I finally managed to understand both. Nice graphics and animation.
Hilarious, even if there isn't much to it it's cool. Graphics really work too! My best score is 3, though I could probably get more if I were patient enough with my award winning strategy of "only drag myself along with o and p". Too bad there's no audio, and it could use a bit of context... :( (title screen, end game state, high score tables?)
Ridiculously endearing and unwieldy octo-cute :) some backing audio and sound-effects would have upped the cutie / fun factor but overall a very polished entry!
Did figure how to control daddy long legs pretty quickly, but sort of loses the charm as a consequence of it. It's honestly a pretty easy game. Didn't especially find it funny, just another clumsy simulator (thought that probably boils down to taste, I admit).
Cute, fun, simple game. I included it in part 24 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/fxtKngYPsCg
Comments37
Love the art!
nice colors
Knocking over the buildings tended to be mostly "rubbing against it until something happens" at first, but once I got my octo-swooping method down I was flinging my arms into buildings like a champ.
The game description says you knock stuff over until you fall over, but from what I could tell there wasn't really a fail state in terms of falling over. Being on the ground is just kind of the natural octopus state, so as far as I could tell you couldn't really mess up. Which is fine by me actually.
Oh also, really nice art and colors used. It's simple but does a good job. I really wish there were some audio in here somewhere. The silent flopping around just felt like it needed something.
"score gets reset when the body hits the ground unsupported by legs"
I was wondering about that! That's a great mechanic.
Maybe you could add a red angry-styled treatment to the character on hitting the ground? To super punch the 'dun dun dah' aspect.
Oh man. The simplicity of the world is like - a huge drawcard, but I could definitely see tiny little pixel people running under-foot.
Great work man!