
Player Rush
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
DESCRIPTION
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You are the final boss in a newly released RAID dungeon.
Players from across the globe are partying up take you down and steal your loot.
Stop them!
CONTROLS
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WASD/↑←↓→ - Movement
Space - Attack
DEVELOPER NOTES
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We're quite happy with the end result of this game, we had planned to add more features / attacks / objectives but, as always, all of our ideas can't be done in 72 hours!
We also had a new member join in this LD, Ollie, who spent his time doing all the character art & learning how to create sprite sheets for animations etc.
We had a few issues when trying to submit our game, issues which caused the built version to crash instantly (when it all worked in the Unity editor!). We managed to identify this as an issue with our sound files, so we reimported these corrupted sounds and everything appears to work OK *fingers crossed*.
If we had more time (or decide to do a post-compo version), we'd love to add in the following:
- More boss attacks & abilities (either unlocking over time or with hp decrease)
- More hero types (mage, rogue, etc)
- More playable boss types
- More levels
- More player objectives
- More character barks / names
- Fancy particle effects / lighting tweaks
- Smarter AI (with pathfinding)
- Environmental traps / interactive objects
- Balancing
We hope you enjoy playing what we did manage to create, as always Ludum Dare has been a blast! :D
Time to play + rate!
_____________________________________________
UPDATE 06/09/2015: POST COMP ENTRY AVAILABLE!
We spent some time after the LD33 competition improving, tweaking & adding a few new features to the game.
This includes:
– One new hero types (mage, ranged attack)
– Two new boss attacks (twin lazor & mega lazor)
– A new RAGE MODE ability (when low HP, player gets 1.5x movement and attack speed + unlocks mega lazor)
– One new music track (for rage mode)
– More character barks
– More character names
– Fancy particle effects / lighting tweaks
– Smarter AI
– Balancing
We hope you enjoy these improvements, obviously we’d love to add a load more – but as the base code was all written within 72 hours on very little sleep, we’d be better off making it again from scratch :)
---
You are the final boss in a newly released RAID dungeon.
Players from across the globe are partying up take you down and steal your loot.
Stop them!
CONTROLS
---
WASD/↑←↓→ - Movement
Space - Attack
DEVELOPER NOTES
---
We're quite happy with the end result of this game, we had planned to add more features / attacks / objectives but, as always, all of our ideas can't be done in 72 hours!
We also had a new member join in this LD, Ollie, who spent his time doing all the character art & learning how to create sprite sheets for animations etc.
We had a few issues when trying to submit our game, issues which caused the built version to crash instantly (when it all worked in the Unity editor!). We managed to identify this as an issue with our sound files, so we reimported these corrupted sounds and everything appears to work OK *fingers crossed*.
If we had more time (or decide to do a post-compo version), we'd love to add in the following:
- More boss attacks & abilities (either unlocking over time or with hp decrease)
- More hero types (mage, rogue, etc)
- More playable boss types
- More levels
- More player objectives
- More character barks / names
- Fancy particle effects / lighting tweaks
- Smarter AI (with pathfinding)
- Environmental traps / interactive objects
- Balancing
We hope you enjoy playing what we did manage to create, as always Ludum Dare has been a blast! :D
Time to play + rate!
_____________________________________________
UPDATE 06/09/2015: POST COMP ENTRY AVAILABLE!
We spent some time after the LD33 competition improving, tweaking & adding a few new features to the game.
This includes:
– One new hero types (mage, ranged attack)
– Two new boss attacks (twin lazor & mega lazor)
– A new RAGE MODE ability (when low HP, player gets 1.5x movement and attack speed + unlocks mega lazor)
– One new music track (for rage mode)
– More character barks
– More character names
– Fancy particle effects / lighting tweaks
– Smarter AI
– Balancing
We hope you enjoy these improvements, obviously we’d love to add a load more – but as the base code was all written within 72 hours on very little sleep, we’d be better off making it again from scratch :)