
Protect the Egg
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
NOTE: there's a bug in the sound loader. If the music loads too slowly, it sometimes starts after it should have ended. If this happens, wait until the music plays before starting the game.
Headphones (or high quality speakers) recommended! Android version now available.
You are a space monster trying to hatch an egg, but you are attacked by humans. Protect the egg until it hatches. Use your body as a shield if you must. Eat humans to regain health.
Ramming enemies is major strategy. Note, though, that you can take 4 hits before dying, but you need to eat 8 humans to top up your health again.
If you think the game is too easy, try skipping to the higher levels. The game stops getting more difficult after level 12.
Implemented in WebGL using my homebrew jgame.js engine, and a custom shader for the background. Music made in LMMS.
My goal this time was to create music, because people kept asking for music in previous LDs. After making the soundtracks, I searched for fitting graphics, and came up with the vortex background. That gave me the idea of making the game circular. I spent only the last half day on the actual game.
I guess this entry takes art automation to a new level. All graphics are procedurally generated, except a handful of the sprites--and yes, that player sprite SUCKS, I should have generated that one too.
Headphones (or high quality speakers) recommended! Android version now available.
You are a space monster trying to hatch an egg, but you are attacked by humans. Protect the egg until it hatches. Use your body as a shield if you must. Eat humans to regain health.
Ramming enemies is major strategy. Note, though, that you can take 4 hits before dying, but you need to eat 8 humans to top up your health again.
If you think the game is too easy, try skipping to the higher levels. The game stops getting more difficult after level 12.
Implemented in WebGL using my homebrew jgame.js engine, and a custom shader for the background. Music made in LMMS.
My goal this time was to create music, because people kept asking for music in previous LDs. After making the soundtracks, I searched for fitting graphics, and came up with the vortex background. That gave me the idea of making the game circular. I spent only the last half day on the actual game.
I guess this entry takes art automation to a new level. All graphics are procedurally generated, except a handful of the sprites--and yes, that player sprite SUCKS, I should have generated that one too.