RAWR

RAWR

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.66
fun: 3.06
graphics: 3.03
humor: 3.04
innovation: 2.71
mood: 2.82
overall: 3.13
theme: 3.91
All hail the dread lord Kul'Chkk, risen from his aeons-deep slumber!

Destroy! Consume! For your time in this realm is brief!

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My first LD, this observes all of the rules for 'hard mode' except I didn't meet the deadline... so no sound whatsoever *sadface*.

Tools used:

Unity 5 free - https://unity3d.com/

Blender - https://www.blender.org/

Photoshop Elements - http://www.adobe.com/products/photoshop-elements.html

Substance Painter Indie - https://www.allegorithmic.com/products/substance-painter

Fonts used under the OFL licence:

Amburegal - http://openfontlibrary.org/en/font/amburegul

ASAP - http://openfontlibrary.org/en/font/asap

in the spirit of GameJamming, I'll be throwing all assets created for this Jam up onto Open Game Art.

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Problems:

I had many, and fixing them was a huge time sink.

The Laser effect is super-temperamental in webplayer builds, which is a shame because its the most fun thing to do. YMMV, but Firefox is least temperamental.

EDIT 1:

I've now thrown all the assets I made for this up on Open Game Art:

http://opengameart.org/content/ld33-assets

EDIT 2:

I've linked my mini post mortem as it may be of interest :)
Found a bug?
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