Retreat - The Reckless Move

Retreat - The Reckless Move

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.03
coolness: 0.72
fun: 3.38
graphics: 3.08
humor: 3.12
innovation: 2.66
mood: 3.09
overall: 3.05
theme: 2.77
Survive by any means necessary...

The town is under attack and you need to get right out of there.

Your power of clearing the way will help keep you alive long enough to find your briefcase, and escape.

Though you may have forgotten where you live...but it's definitely in one of these houses.

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Critical Performance Patch v0.0.1

Due to poor graphical performance, I've made a small patch to the game to try and improve that. NO CHANGES TO GAMEPLAY WERE MADE.

- Removed the mostly unseen "falling leaves" particle effect.

- Reduced the amount of particles being spawned for projectile-related effects and events.

- Slightly reduced the quality of the light ray effect.

- Lowered the number of spawned houses & trees by 1 iteration.

- Corrected a bug that could, on rare occasions, cause the briefcase to never spawn.

- Increased the light produced by the briefcase, to make it easier to spot.

I hope that's still alright for the compo, the download links now point to the patched version of the game. But the original builds are still available at the "Original Version" link.

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This has been my biggest project yet, and as such there were a lot of things that I didn't get a chance to implement.

Most glaring would be a restart feature...sorry everyone, you'll need to restart the game to play again.

Created with Unity, Inkscape, Paint.net, Sunvox, and Bfxr. Big thanks to those that made these awesome tools!
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