Rockyzilla

Be Rockyzilla and destroy the city with the power of your punches!

Credits:

Art: Charles deBage
Programming: Natasha Grey
Game Concept and Design: Charles deBage and Natasha Grey

Music:Tribute to Bill Conti, for the movie Rocky.

Comments9

Ninja Garage25 Aug 2015, 03:55
I Loved it!!! Keep on Rocky monster!!!
psypol
psypol25 Aug 2015, 12:11
Art is amazing! Gameplay is a little bit confusing, maybe you should put some instructions.
FrederickK25 Aug 2015, 20:40
The theme really pumps you up!
I think my biggest problem is that it could have a better feedback of what is happening, like when hitting, have a sound feedback. I know, I know, it's a jam game, not having time, just saying if you guys are planning to developing it further. :)
Overall, great job! Loved the concept and the art!
Foxdhaliaauthor26 Aug 2015, 03:41
Thanks for all the comments! In the next few days we will try to get better about the feedbacks and sounds, also put a instructions screen. Thanks for playing :)
Nibble Bits Studio26 Aug 2015, 06:45
Very fun game, not just by the art/sound, but by the gameplay with alternative attacks. Just need a feedback sound in the punches, attack on helicopters, etc. (and climb a ladder at the end of the game haha)
deBage26 Aug 2015, 16:31
Thank you, Nibble Bits! We'll work in the feedbacks tonight and put the updated version in the air!

All feedbacks here was very helpful to our team, thanks a lot!
Otrora Games26 Aug 2015, 19:12
Nice to break some stuff. One of my favorites now
team_ftlol28 Aug 2015, 19:44
Cute! Rockyzilla and the icons look great. I wasn't sure what was going on at first, whether I had to move him around or not. You might add a note about the controls or gameplay in your description. I punched those buildings! I brought down those helis!

...Ahhhh, now I see, you have instructions in one of the screenshots. Was that not in the game? Put that in the game!

-mildmojo
MikeEnoch11 Sep 2015, 15:03
Nice art! Could do with some sound effects to give feedback on what you're doing, and a better indication of the damage you are doing to the buildings with each click, as the gameplay was a little unclear. Good effort though, I like it.
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