That was actually quite fun to play! I don't know if I got lucky but I only got one policeofficer which made everything a bit easier since I just needed to eat everyone. Good job!
Nice idea and I liked the ending. But somehow I could jump out of the map by simply tapping space 10 times at the far right. Why did you even use a fully featured physics engine if simply y = max(y, floorHeight); would have been enough?
I laughed so much on the "enemies" just dropping dead! And the final joke was a plus. :)
First I thought the heal was free, and just went H-spamming all the way. Only when I got 50 energy and got back to the ship that I realized they were being consumed. I think you should make it a filling bar like the health, maybe.
I'd like to see some kind of audible warning that I'm running out of health -- I'm so busy soul-sucking that I forget to watch out for that and die! Argh! Fun game! (There was no OSX executable, but I was able to run it inside Unity.)
Always pack a second spaceship. ;-) The twist at the end was funny. It could have done with more enemies with guns to add some additional challenge but the core mechanic of trading off souls to heal vs. needing to keep them from for the ship was solid. I liked the alien and spaceship sprites too.
Comments24
I don't know if I got lucky but I only got one policeofficer which made everything a bit easier since I just needed to eat everyone.
Good job!
First I thought the heal was free, and just went H-spamming all the way. Only when I got 50 energy and got back to the ship that I realized they were being consumed. I think you should make it a filling bar like the health, maybe.
Keep it up!
(There was no OSX executable, but I was able to run it inside Unity.)
It's a simple but a fun game. Nice work!
Nice pixel style and a good gameplay. See the dead corpses at the end is funny too! Congrats