SAW

by vereos
Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.17
Innovation★★★★★★★★★★3.61
Theme★★★★★★★★★★3.28
Humor★★★★★★★★★★1.89
Mood★★★★★★★★★★2.12
Coolness★★★★★★★★★★67%
Lynn is a scientist who is working on a project that will give him fame and fortune, but right when it is about to be completed he understands that the research could have severe consequences on the whole world and regrets his involvement in the project.

Every time you will create a different monster in this game, you will unveil part of the truth about what happened in the lab that day; and maybe you'll discover that humans are the worst monsters after all.

- - -

I only had 7-8 hours for this compo but I'm kinda satisfied of the result in this short time.

- - -

UPDATE!

Fortunately I had some spare time during my trip and I coded some more things to polish the game.

Changelog v1.01:

- Added difficulty level explanation
- Dragon moved from Hard to Very Hard
- Chimera moved from Very Hard to Insane
- Changed Dragon combination
- Twin Tail changed to Sharp Tail
- Changed Create Window layout

Changelog v1.02:

- Added Italian language!

screenshot

Comments22

Somnium
Somnium24 Aug 2015, 11:06
Interesting. I like how you slowly unravel the story by "performing science"

Also, I believe that unicorns have hooves, not paws ;-)
Vereosauthor24 Aug 2015, 11:23
@Somnium Oops! :( I guess it's too late to edit that. Is it hard to guess this way?
MrSylar59
MrSylar5924 Aug 2015, 20:25
Nice game, great work int only 7-8 hours ^^
gingerBill
gingerBill24 Aug 2015, 20:25
For some reason, I have always enjoyed this type of game, I don't know if it's the trial and error aspect or something.

I like how the story progresses with each discovery.
vividhelix
vividhelix24 Aug 2015, 21:59
Interesting concept, but I'd appreciate more discoverability built into the game, especially for a jam game. I was really looking forward to making some monsters :(
hgcummings27 Aug 2015, 22:11
Really novel concept and great use of the theme. The trial-and-error monster trivia mechanic is really unusual and tying it in with the story was a neat idea.
grywhttl28 Aug 2015, 14:30
Interesting concept! Difficult though
bradur
bradur28 Aug 2015, 16:10
It was not very "gamy", but the different monsters were interesting. I thought it was going to be a "create your own type of monster" kind of game but it was not. The story was well written :).
boardtobits
boardtobits28 Aug 2015, 18:27
None of my choices seem to be creating anything, I tried just about every attribute I could think of for the Minotaur and the Kraken, and nothing. Am I missing something?

I like the concept, it's different from most this jam.
Vereosauthor28 Aug 2015, 18:53
@boardtobits: Thanks for playing! :) If you look at the top of the Monster List, you will see that every monster has a known number of attributes, so you don't need to guess the number of attributes, but only the attributes themselves! :)
TheZiggy28 Aug 2015, 20:48
Quite an innovative idea. Good job! Would have loved to see a little bit more content, maybe images or secret creations/create your own monster.
Denis34728 Aug 2015, 22:06
Very innovative. You have to add an option to create our own monster out of those attributes!!! Muhahaha
g_o28 Aug 2015, 22:19
Interesting but the main problem was the GUI.
You should've used radio-button so you can pick only one it was exauhsting disabling stuff
mar3k
mar3k28 Aug 2015, 22:20
Amazing idea, it's a really nice puzzle game.
Vereosauthor28 Aug 2015, 23:46
@g_o I didn't use actual controls but I hard-coded the buttons; I didn't have enough time to hard-code the buttons to behave like a dual-choice radio button, I only had 7-8 hours. :(

Thanks for playing and for the feedback anyway! If I'll continue developing the game I'll surely implement that feature :)
g_o1 Sep 2015, 18:09
@Vereos:
Why? As far as I can tell this looks like HTML+JQUERY.
Should be simple enough to make those radio-buttons.
Mykaelos1 Sep 2015, 18:35
I loved how the gameplay tied in with the story, and how it unlocked the story as you solved each puzzle. I liked the story as well!

The combinations were a little hard to figure out (I may or may not have looked at the code so that I could see the rest of the story >.>)
Vereosauthor1 Sep 2015, 22:26
@g_o I used CSS for the logic, there's no actual HTML form. I should have spent some more time to code the radio button but I couldn't. :(

@Mykaelos Yeah, I have been warned that the combos are not easy at all. I will surely recode them if I decide to go further with the development.

Thank you all for the feedbacks! It's really appreciated :)
DeadFragment
DeadFragment3 Sep 2015, 13:35
Interesting concept, Felt a little bit difficult.

-Neith
Aaranos
Aaranos10 Sep 2015, 23:13
I like the idea of it but after so long the trial and error gets annoying. I could of sworn I had dragon like 50 combinations in yet still didn't get it.
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