
Scare the Looters
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
IMPORTANT: you buy objects at night with the menu at the button, interacting with them makes them scarier briefly. please put the game on 16/9 resolutions.
Fresh Meat United proudly presents their LD#33 Jam entry.
In this game you walk in the shoes of a little cave monster who is desperately trying to protect his treasure from wandering explorers.
You will have to use your wits and indirect tools of Spookiness to defend your priceless relic.
The game is has some difficulty balancing issues, please consider how the game could have been with 30 more minutes of balancing when rating.
All the content in this game was made in 72 hours during the LD#33 competition (Our programmer is still making final touches as I am writing this).
Credits goes to : Nir Shalmon, Slapunas(Paulius Rumsa), Jakayaki(Jacqueline King) and Jack Pot
Thank you for your time!
Present bugs at submission -
*Awkward to find a spot to interact with active items
*Only Day music played (no night, no busters song)
*Game did not end if mobs reach the relic
*some animations didn't play
Those bugs were all fixed according to rules.
Fresh Meat United proudly presents their LD#33 Jam entry.
In this game you walk in the shoes of a little cave monster who is desperately trying to protect his treasure from wandering explorers.
You will have to use your wits and indirect tools of Spookiness to defend your priceless relic.
The game is has some difficulty balancing issues, please consider how the game could have been with 30 more minutes of balancing when rating.
All the content in this game was made in 72 hours during the LD#33 competition (Our programmer is still making final touches as I am writing this).
Credits goes to : Nir Shalmon, Slapunas(Paulius Rumsa), Jakayaki(Jacqueline King) and Jack Pot
Thank you for your time!
Present bugs at submission -
*Awkward to find a spot to interact with active items
*Only Day music played (no night, no busters song)
*Game did not end if mobs reach the relic
*some animations didn't play
Those bugs were all fixed according to rules.