Overall nice idea, but I discovered that I could just hover my monster under the island and kill everything by twitching to left and right. Maybe have some kind of delay between attacks? or make the island a no-go zone?
Thank you for the feedback, mantis! I didn't notice that you could do it during the development, sorry about that. I think your both suggestions are a nice fix for this, I will do in the post-compo version. Thanks!
lol xD in my imagination this game was cool lol you should make real graphics for the game, more themed and with more variety of enemies and ways to destroy the boats, you get an awesome idea!.
I got interested, because my game is also about a sea monster :) Interesting approach, I think you should forbid the player swim under the island. And keep on working, you can expand the game into something bigger without time pressing.
This worked on my Galaxy Nexus. Congrats on making a complete game, and now you have a base that could be polished up to include better graphics, more gameplay, etc. Nice work.
It's a neat concept. I liked the laid-back music as it reminded me of a relaxing beach scene, and the splishy-splashy of the sound effects were nice.
Good use of minimalistic graphics. The shadow of the monster underwater is clever, but I didn't understand the point of the hexagon grid. The different boat colors didn't seem to signify any game play purpose, but that's fine.
Unfortunately, I found it too easy since there was no timing necessary and all I had to do was hang out on the island. There was no challenge to worry about.
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I screencasted some LD entries: http://youtu.be/6Al6aF0oETA
Your game is at 33:19
keep working on it !
Good use of minimalistic graphics. The shadow of the monster underwater is clever, but I didn't understand the point of the hexagon grid. The different boat colors didn't seem to signify any game play purpose, but that's fine.
Unfortunately, I found it too easy since there was no timing necessary and all I had to do was hang out on the island. There was no challenge to worry about.