Sky-Worlds

In this game, you are the leader of a tight-knit but restless tribe and the captain of a spaceship containing an entire world and everything your tribe cares about within its metal form. Survive. Thrive. If you can.

I prefer 'setting' over 'premise' for my themes. I found the second highest voted theme was much easier to come up with something for. So, as you might see, that's what I used to start off with.

It is somewhat multi-player, although since you're all reclusive tribes, the interaction is indirect. I'm unable to use the full LD time limit, so I hope I was able to set the world in some sort of reasonable balance.

I'll admit, the way I tied it into the real theme is a little... discreet. But I'm not going to spoil it. I guess that kinda makes me a monster, too.

Comments5

Raspadsistema25 Aug 2015, 13:48
Nice, you obviously put effort into this, but is too demanding on a player, it takes very specific type of player who will take time to really get into the game enough to conquer the gameplay. But I think if you're taking part in LD you should really look for creative ways to build a game based on a theme, thats the fun part of it, rather than build a game you personally prefer first and then look for ways to implement theme into it. Still, I hope this was a good practice for something you'll make in the future.
ArchBang
ArchBang25 Aug 2015, 20:38
Felt like a nice throwback to the 90s! I like the ambitious depth and the very notion of being in charge of your own world ship generally speaking but I didn't feel it matched the jam theme that well. I had some fun in trying to find a balance between finding new worlds to exploit and keeping restlessness at bay. I wasn't able to win the game, nor lose it, and having bottomed out on happiness seemed ultimately to not matter that much. Could do with better guidance and more of a direction for gameplay but I'd be happy to see this game develop and get more balanced.
NickFrushour26 Aug 2015, 04:03
Once I figured out the controls, it was really cool!
Lianne Booton14 Sep 2015, 09:58
Very ambitious entry, but great work!
OadT
OadT14 Sep 2015, 19:24
I understand the game partly. To be honest I think this game is a bit too ambitious for Ludum Dare, because you have to explain the gameplay somehow to the player but 48 hours are not enough time for a good tutorial.
I think this game has potential if you explain your game better (what is this update for etc)
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