
Snake Strike
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Snake breaks shiny things! A tale of love, loss and shiny things!
__ Controls __
Best played with a 360 controller, but keyboard works fine.
Left stick/WASD/Arrows to move.
A button/Space/Enter to attack.
F11 to toggle fullscreen (borderless)
__ Notes __
The audio is a little quiet, there isn't much sound but you might need to turn your volume up to hear it; if there's no sound whatsoever and you're on an older verison of windows then it's possible you don't have a recent version of xaudio2, if that's the case I've added a win7 version of the game to the zip file which should hopefully solve the issue.
The game may be a little dark, if you start the game and don't see anything, try moving right.
I dithered on the theme, changed my mind a thousand times, and panicked at the end when I realised what I was doing was going to take too long and changed direction with two hours to go! Nevertheless I somehow managed to finish, so hopefully someone will enjoy this mess :)
__ Short Postmortem / Explanation __
I wanted this game to be more than it is, however time pressure got to me this compo and sadly I didn't have time to implement any gameplay from my original plans outside of the main characters control method.
In the last few hours before the submission deadline I decided that it was time to cut my losses and work what I had into some kind of game, which is why there's something of a dissonance between the visual/audio styling and the gameplay.
My rescue plan was to turn the game into a small playground for the monster, but I'd made the call to switch a little too late and even making those simple changes really pushed the time I had available.
Overall though I'm fairly happy with the final thing, it's incomplete and a bit of a mishmash but I was tackling something outside my normal comfort zone, so I feel this was a good failure to learn from :)
__ Controls __
Best played with a 360 controller, but keyboard works fine.
Left stick/WASD/Arrows to move.
A button/Space/Enter to attack.
F11 to toggle fullscreen (borderless)
__ Notes __
The audio is a little quiet, there isn't much sound but you might need to turn your volume up to hear it; if there's no sound whatsoever and you're on an older verison of windows then it's possible you don't have a recent version of xaudio2, if that's the case I've added a win7 version of the game to the zip file which should hopefully solve the issue.
The game may be a little dark, if you start the game and don't see anything, try moving right.
I dithered on the theme, changed my mind a thousand times, and panicked at the end when I realised what I was doing was going to take too long and changed direction with two hours to go! Nevertheless I somehow managed to finish, so hopefully someone will enjoy this mess :)
__ Short Postmortem / Explanation __
I wanted this game to be more than it is, however time pressure got to me this compo and sadly I didn't have time to implement any gameplay from my original plans outside of the main characters control method.
In the last few hours before the submission deadline I decided that it was time to cut my losses and work what I had into some kind of game, which is why there's something of a dissonance between the visual/audio styling and the gameplay.
My rescue plan was to turn the game into a small playground for the monster, but I'd made the call to switch a little too late and even making those simple changes really pushed the time I had available.
Overall though I'm fairly happy with the final thing, it's incomplete and a bit of a mishmash but I was tackling something outside my normal comfort zone, so I feel this was a good failure to learn from :)