I am awake. I am at the bottom of the sea. I want to eat. When I eat I grow. Hmm, what a tasty little creatures are up there!
Extract your tentacles to catch prey. If you eat more, you'll be able to grow more tentacles.
Some types of prey (scuba divers, subs) will require several tentacles to get caught.
Known BUGs: - If you can unlock new tentacle (You see many "+" signs on the buttons), press one of the +'s, not any other button. Otherwise you'll just loose food without any outcome.
THANK YOU very much for your comments! They are really inspiring! At the end of each day I'll make video reviews of new commentors' games (like this: http://youtu.be/6Al6aF0oETA )
I agree with the gamedesing flaw about unability to manually retract the tentacle. I definitely will develop the game further and will think how to balanse this feature better. Perhaps I'll allow retracting the tentacle after some time, or cutting it, and the spend extra time curing it.
This was a great game. I really liked the game mechanics and the execution. The only issue was if you get your tentacle stuck on something requiring more than one and you effectively can't use it. I wish there was a way to "release" the tentacle but I did not find one.
I really like it! The tentacle mechanic was weird and fun. I haven't done that before, which is always a plus. Two complaints though: As Donald said, being able to release tentacles early would have been nice, and also I'd like to be able to play with all my limbs, the game cutting off and telling me I won was actually a bit frustrating. Great job though!
Wow, that's a very innovative concept! I really like the idea of controlling each tentacle individually; it really makes you feel like you're a huge and lumbering monster. Especially when you take down submarines.
I wanted to play with all the tentacles and try for a red submarine that was just coming onto the screen, but the game suddenly ended when I got the last tentacle. Darnit!
Super fun though, and the little comments that give hints about the gameplay were also entertaining to read, as well as useful. Solid controls, delicious sounds, smooth graphics. Very well done!
Great game overall! Really liked the use of the theme. I found a bug thought. I wasn't able to mute the music. Id click on the button but it wouldnt mute it. Great job!
The tentacle mechanic was interesting and pretty fun. However, after a while it basically becomes impossible to aim the tentacles because there's so much stuff overlapping. It quickly got frustrating at that point -- it would attach to the wrong thing that you couldn't see instead of helping the existing tentacle drag down the sub or diver.
I think if the screen space were larger, there were fewer objects, or if you could release a tentacle, it would probably be less of an issue.
I love your game ! Graphics and audio are so cool, the music is relaxing (even if I'm eating some humans ^^). I don't know if developing the ability to retract tentacle when you catch something/someone is a good idea, I think the game would be too easy. But it seems I'm the only one who like it this way ^^. Very good job !
Hey, this got me in for a longer time than I thought in the beginning! Which is cool. I've grown all of my tentacles, and now I will rule the ocean, yeah. :) I liked the main mechanic, and how it expands into needing more than one tentacle - very good. The "level design" made a shot for the tasty surface swimmers an extra-difficult task, which also was cool. Also: the hidden humor in the main melody which makes it all so relaxed and soothing while really I'm devouring people, but from my ULTRAKRACKEN perspective that's a very relaxed nice day. :) Well done, Alexey.
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Biruts30 Aug 2015, 00:54
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
very original and fun game play. simple but effective graphics. Small bug: The tentacle is not released when holding a 2 tentacle diver that leaves the screen.
Quite a bit of strategy over which tentacle to unlock first but I absolutely loved the mechanics and the way the game progresses as you play along was very smooth.
Interesting idea, clean graphics, and pretty fun. The only downside is this it can take a while for a submarine/diver to get in range of another tentacle. It might be nice to release an attached tentacle, even if it had some penalty.
Vaguely related / random thought: the graphics remind me a lot of Nom Nom Galaxy. You might want to check out that art style if you're interested in ideas for adding to your existing style.
Cool game! I found it really fun. Nice game mechanic. I would speed it up a little to make it even more interesting. Liked the graphics and animations. Sound effects and music were ok. Great job!
Interesting concept and gameplay mechanics. The game is really slow, though it makes the mechanics more unusual. The sounds and graphics would need some work, but the overall achievement is remarkable for a compo entry.
What an awesome idea :) Well designed "Tentacle Game" ; ) Great gfx and pacing. I think the Soundtrack could be a bit more "evil" and not that friendly but that is my only critic :)
The concept of basic 'leveling' was well done! I couldn't help but laugh when i ate what i thought was a human! Good concept and good execution! Well done!
Simple graphics that but work very well. I like your color palette. Considered creating mobile native for this? Tapping would be cool. Congrats on the submission
A pretty nice idea and well executed. Controlling those different tentacles was quite fun. As you already wrote, a mechanic to retract the tentacles would be nice, I ended up with most of my tentacles stuck to divers (due to my inability to time them correctly) and had to wait quite some time until they were available again. The visuals are nice to look at and the music fitting. Overall, I enjoyed this game quite a bit, good job!
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Erlend Aakre3 Sep 2015, 11:53
Good game, really liked the mechanics and graphics. quite easy so would be cool to add some more gameplay elements, solid entry! :)
Pretty interesting game, you really have to plan ahead to catch sub marine with three tentacles. I also liked the mood, although you are the monster (who is grabbing and devouring other creature), game has kinda "chill out" feel to it, maybe partially because of music. BTW i think it could be a great mobile game.
I really liked the tentacle idea. I know its already been said but it would be nice to be able to release a tentacle that is attached to something early, and I really wanted to play with all of the tentacles and have a boss or something that required all of them to kill.
One of the most polished games I played this LD! Loved the simple graphics and the music. It's an amazing feeling when you get multiple tentacles to grab onto a sub at the same time.
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Two complaints though: As Donald said, being able to release tentacles early would have been nice, and also I'd like to be able to play with all my limbs, the game cutting off and telling me I won was actually a bit frustrating.
Great job though!
Five stars in a lot of categories!
Super fun though, and the little comments that give hints about the gameplay were also entertaining to read, as well as useful. Solid controls, delicious sounds, smooth graphics. Very well done!
The yay:
- stylish
- interesting gameplay mechanics
- audio
- tentaclethoughts
The nay:
- no way to release tentacles (but you know about that already)
- gameplay felt a little slow
Pretty solid entry overall!
I think if the screen space were larger, there were fewer objects, or if you could release a tentacle, it would probably be less of an issue.
I don't know if developing the ability to retract tentacle when you catch something/someone is a good idea, I think the game would be too easy. But it seems I'm the only one who like it this way ^^.
Very good job !
I liked the main mechanic, and how it expands into needing more than one tentacle - very good. The "level design" made a shot for the tasty surface swimmers an extra-difficult task, which also was cool. Also: the hidden humor in the main melody which makes it all so relaxed and soothing while really I'm devouring people, but from my ULTRAKRACKEN perspective that's a very relaxed nice day. :) Well done, Alexey.
Small bug: The tentacle is not released when holding a 2 tentacle diver that leaves the screen.
Vaguely related / random thought: the graphics remind me a lot of Nom Nom Galaxy. You might want to check out that art style if you're interested in ideas for adding to your existing style.
Great job!
(PS: I got screwed by the bug with a wrong click and I finished the game with only 7 tentacles ^^')
Great gfx and pacing. I think the Soundtrack could be a bit more "evil" and not that friendly but that is my only critic :)
The visuals are nice to look at and the music fitting. Overall, I enjoyed this game quite a bit, good job!