Space Pong

Space Pong

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.28
fun: 3.47
graphics: 3.18
innovation: 3.75
mood: 3.20
overall: 3.29
~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~ SPACE PONG - README ~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Space Pong is a radial pong game in which you battle an A.I.

opponent.

~~~~~~~~~~~~~~~~

~ CONTROLS ~

Move you paddle left and right to hit the balls. You can

control the direction the ball goes by controlling your

paddles velocity, similar to a game of "Breakout".

=======

CONTROLLER:

MOVE PADDLE: LEFT STICK

MOVE CAMERA: RIGHT STICK

TOGGLE FULLSCREEN: START BUTTON

=======

The above listed controller bindings correspond to an XBOX

controller and may vary when using controllers.

=======

KEYBOARD:

MOVE PADDLE: ARROWKEYS LEFT/RIGHT

MOVE CAMERA: ARROWKEYS UP/DOWN

TOGGLE FULLSCREEN: F1 KEY

=======

I highly recommend you play the game with a controller as it

allows for much finer grained movement of the paddle.

~~~~~~~~~~~~~~~~~~~~~~~~~

~ REQUIREMENTS ~

- OpenGL 3.3 or higher

- A 64 bit system

If you encounter a problem while running the game, please

leave a comment so I can look into it.

To run the game, just start the executable from the unpacked

directory.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~ LUDUM DARE NOTES ~

The game was written in C/C++ using no libraries other than

OpenGL. I used a basic framework I have written myself to

get a window/OpenGL context with basic input handling.

I opted out of the "Theme" and "Audio" categories:

Audio I could not get in in time because - while I had a

basic playback system in place, I forgot to write a .wav

parser which I only noticed about 2 hours before the end at

which point I decided it was futile to attempt to get it in

in time.

The theme did not inspire me right from the beginning,

partly because it was basically the same as the "You are the

villain" theme from a previous LD I took part in. I had the

idea for the design and thought I might be able to shoehorn

the theme in on day 2 of the compo but it did not come to

pass. Maybe I am a monster for not incorporating the theme?

;-)
Found a bug?
Tell us on Discord