Station Icegoden

by mboaj
Overall★★★★★★★★★★2.69
Fun★★★★★★★★★★1.88
Innovation★★★★★★★★★★2.89
Theme★★★★★★★★★★3.17
Graphics★★★★★★★★★★2.64
Mood★★★★★★★★★★2.44
Coolness★★★★★★★★★★48%
Planet Icegoden is a short managerial game with a twist.

Comments13

wicht
wicht25 Aug 2015, 10:44
Full points on theme.
gcrsaldanha
gcrsaldanha25 Aug 2015, 12:17
Hahaha, that was clever! :)
Vem25 Aug 2015, 15:35
I kind of saw the plot twist coming...
local minimum
local minimum25 Aug 2015, 17:24
So, I was not really understanding the game mechanics while player. It seemed like my station was huge and I had loads of space left when all that had value had been stored. So it felt like I hadn't understood at all what I was supposed to do. Which means it felt like I hadn't or had not need to bother making a relevant selection, just clicked around a bit. I think that was a bit unfortunate in regards to the end of the game. I think also the experience could have been made stronger using some freely available music and if the discarding of crates was an active move (with some crashing sound), rather than passively letting them just hang there until time ran out. That would have driven home the point even more, I think. Interesting concept though.
mboajauthor25 Aug 2015, 18:33
@local minimum actually it was meant to be as you suggested. Actually the crates should have moved to toward the warehouses and also when destroyed smoke would come from the other space station. Unfortunately, I could not start until yesterday at 5pm (Italy time) and I ended it 10 minutes before the end at 2:50am Italian time. You are totally right :) For the music I searched for mozart or wagner to hint at concentration camps but the time was really short.
peterkirk
peterkirk26 Aug 2015, 03:12
I really liked the end. I was not expecting that.
wg_phancock28 Aug 2015, 07:47
Hngh...feels bad man.

The twist at the end kinda got to me...how easy it is to simply become a mindless sorting machine.
FistBumpGames29 Aug 2015, 09:04
Nice take on the theme an the game mechanic was enjoyable.
Gameplay wise it would have been nice to include a destroy remaining button, to circumvent clicking every 0 create.
mboajauthor30 Aug 2015, 10:04
@FistBumpGames great idea, will implement it :)
Realize2D
Realize2D13 Sep 2015, 00:30
nice concept! somewhat confuse though..
MikeEnoch14 Sep 2015, 22:01
Felt like it needed to be clearer that the zero value crates still had contents, and a mechanic that put more pressure on the player choosing the high value crates - maybe a review cycle or something like that. I think that would make the reveal have more impact. Still, quite the experience even as is!

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