An organs-in-a-jar sandbox with accurate-looking physiological properties. Pump blood to the lungs! Or not! Drag veins around and see them wiggle!
Almost as disgusting as playing with the real thing.
Technology: JavaScript and WebGL. Spring-based soft body physics with an RK4 integrator. In fact, we developed such fancy tech that there was very little time left for implementing gameplay!
I love the technology on display here! Everything feels nice. I agree with the other commentators that it would have been cool to have more feedback (blood, screams? flatlining, what have you) but I understand the tech taking a while. Super cool!
Nice style, it's fun to attach and drag veins from one place to another, although I don't really see the consequences of the mess I'm doing to the poor guy.
Nice visuals and liked the visceral feeling of pulling veins out but couldn't find a reason to keep playing more than a minute or so. Experience seemed to be lacking purpose.
Awesome experience. I disconnected everything and still stayed alive, so I guess there is no lose/win condition. Good job with the physics, graphics and atmosphere!
Frankenstein in first person... Awesome idea! I like the wobbly body physics, they're awkwardly appropriate, and the general appearance is quite pleasant. Some interactive sound would have been gross... I mean, great. I seemed to make at least some substances move, but no life emerged. I imagine this would be awesome if you had managed to implement some more gameplay! I hope you'll make a post-compo version! :)
Comments15
It has everything I like : beautiful drawings, innovative mechanics, sciences and its opensource WebGL
5*
I like the wobbly body physics, they're awkwardly appropriate, and the general appearance is quite pleasant. Some interactive sound would have been gross... I mean, great.
I seemed to make at least some substances move, but no life emerged. I imagine this would be awesome if you had managed to implement some more gameplay! I hope you'll make a post-compo version! :)