A good try, the structures and things are all in place, it's now time to tweak things :)
1. The falling was weird - I get that you're doing variable height jump, but it felt very unnatural. 2. No checkpoints. Frustrating. 3. One hit kill + no checkpoints = frustrating. 4. The way you basically wait for an enemy to turn away from you before attacking isn't fun. In this case, patience is... anti-fun.
the jumping felt wierd and i would liked to see a death animation (because i died so many times X) ). needs polishing and im not sure that it fits the theme right. but it´s a cool game. good luck
B
Biruts2 Sep 2015, 01:12
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Very difficult, had a nice old-school feel to it. It could stand some polish in the jump physics, as well as enemy fire. It felt a bit unfair that enemy bullets could travel the whole screen but mine didn't, plus it was hard to know when their bullets were coming. I battled through for a while and had some fun; keep at it!
Challenging platformer, though there is a feeling that collisions are wrong somehow, especially when jumping from the end of platform. The only thing I can't see is how does it fits the theme. Do I need to play to the end to see if I'm a monster? That's a bit harsh :)
Nice entry! It's really hard to make a platformer but you did well. You should work more on gravity and collisions. And there's a little bug when firing from the right to the left, we can't see the projectile. Otherwise, that's great work here! Congrats!
I think that using up arrow for jump instead of n would be more comfortable but I got used to this after while. The difficulity was fine, it's boring if the game is not challenging. Didn't match the theme much, however, fun to play.
Comments13
1. The falling was weird - I get that you're doing variable height jump, but it felt very unnatural.
2. No checkpoints. Frustrating.
3. One hit kill + no checkpoints = frustrating.
4. The way you basically wait for an enemy to turn away from you before attacking isn't fun. In this case, patience is... anti-fun.
Good luck learning game dev! :D
needs polishing and im not sure that it fits the theme right. but it´s a cool game.
good luck
It's really hard to make a platformer but you did well. You should work more on gravity and collisions. And there's a little bug when firing from the right to the left, we can't see the projectile.
Otherwise, that's great work here! Congrats!
The gravity acts differently when you release the jump button.