Take control of the battlefield with the brand new Advanced-Mechanical-Suit Mark 0.5 Beta. Grasp the future now! Field tested with great results! Survival guaranteed or your money back! (survival not guaranteed, refer to the warranty card for more information).
- - Goal - -
Survive until the enemy retreats. There is no other acknowledgement of victory at the moment.
- - Controls - -
WASD / Arrow keys : Move around Mouse : Aim LMB / Space (hold down): Shoot
- - Developer's comments - -
There was supposed to be a backstory and a mission of sorts, but I ran out of time and energy. Audio was also cut completely.
Future Post Jam versions will addressing these shortcomings. As per usual, ideas and constructive criticism are more than welcome.
- - Version History - -
JAM V.1.00 - Initial release 23.08.2015 - (at around) 3.50
JAM V.1.01 - Fixed keyboard focus bug - Made ground plane bigger. It's still "snow" though... 25.08.2015 - 19.30
POST-JAM V.1.1 - Audio - Tweaks and fixes 01.09.2015 19.25
WASD / Arrow keys isn't moving the guy for me using Chrome 44.0.2403.155 m on this page... If I go straight to the game at http://huvaakoodia.github.io/LD33_2015_WEB/ that works though.
Decent idea, shame you didn't have time to add more in the time. I'll be sure to try your post-jam game :)
It kind of reminded me of (generous) space invaders. Did those buildings have a purpose? Anyway, I like the gameplay. It was pretty responsive and it was a little bit of a challenge to aim for distance (which I liked).
Cool little concept. Gotta admit, aiming is kinda difficult. Nice animation and model for the mech, though. At one point, I decided to try to die by just running into the largest crowd of tanks, but then they ran away so I guess I won!
I dug it! I actually like the low-poly look of it all. Especially the rifle-flare sprite! I could definitely see adding additional enemies with different mechanics and how missions would work.
Had a little trouble telling if the ground was snow or just unfinished? There were a few times where my gun kept shooting even tho I wasn't holding anything down.
@Sam Twidale That is an unfortunate side effect of the Unity WebGL player being embedded into this site. Now that I think of it, I might be able to fix it. We'll see.
I ablsolutely loved this game. Its just sad you had no time to finish. First off, great graphics, everything, the particles and such. Then great models for player and talks. I remember seeing that post on how you finally figured out how to rig xD Took me longer. I could really ignore that there were only a couple houses, no sound, and I was standing on a giant rectangle. I had lots of fun.
Love the concept, the visuals on the projectiles is rather impressive in a simple graphics kind of way, good job. Though the WASD controls didn't work for me on the latest Chrome version.
I liked how the mech moved and rotated based on your mouse movements. Too bad you didnt get to make a full gameplay loop with the mechanics (goal - challenge - reward). Still good nevertheless.
Really love the models, they remind me of something you'd find on a Nintendo DS. With missions, more enemies and a camera that follows the mech around it would definitely be a solid game!
Great game! Loved the robot graphics and specially the shooting mechanic, it's hard to aim but engaging and fair. Apart from the content that couldn't be added because of time, I'd just make the game harder lowering the amount of hp.
Decent idea, shame you didn't have time to add more in the time. I'll be sure to try your post-jam game :)