LOL! That relaxed guitar music seems to clash against the content of the game. Interesting choose-your-own-adventure game style presented as a flow chart.
I really like the way the game plays out with the branching paths. I wish there were maybe more choices to make or a bit less randomness overall, though.
I really like the "choose your on adventure story" aspect and having the text approach you instead of just appearing is a nice touch. It felt a bit slow at times, maybe a faster speed or fast forward button would help. The “Approach Slowly” option worked every time for me and I ended up with so many buffs that I had maxed stats not long after starting. I don’t think the music felt right for the experience of killing children. I would have preferred if the GUI was at the bottom of the screen since it kept obscuring the oncoming text.
It would be nice if there were a speed up option, e.g. press spacebar. I really like the literal branching paths, though. Very well done. It would be nice if there was more of a difference between monsters and locations, other than the text you get. (Unless there is and I don't know what it is =P)
Nice to meet a HAXER! The game is polished. It is a text-based game, but with a interesting twist and music is soft and relaxing. It is really nice to rest among the chaos of JAM. Thanks
Interesting way to present a text adventure, really enjoyed the music and the gameplay was alright, although I found 5 backpacks in a row and then the sun rose ;) Music was very melancholic and fitting. Overall: interesting choices
Cool game, I didn't see this kind of story game very often as Ludum Dare game. I love this music even if it doesn't fit quite well to the story, but I think this is intended :D good job
The branches seemed rather arbitrary and did not come together to create a coherent narrative. I liked what you were trying to do though with the presentation.
Really cool. i kept getting numerous things happening over and over though. found 3 backpacks with health potions in a row. just luck i guess. when you beat the game and then click play, it wont restart. Great game overall!
The branching animation is pretty, I'd like to see it taken further - perhaps a wiggly path when things aren't going well, or a visual representation of the jump? Perhaps zoom out at the end, revealing the many possible paths? The text adventure is decent, though it could use more variety.
I like the visualization. I also like the music, although I'm not sure it's fitting :) Is it me, or do the same choices always lead to the same outcomes? There might also be a death spiral, because I got a chain of bad luck and harmful events, and basically watched myself go from 6 health down to Game Over with nothing I could do :)
AMAZING CONCEPT! really creative, i enjoy it a lot! congratulations! The soundtrack is a little boring after some time, and maybe you could do some graphics that looks like a scary book? Anyway, this idea was brilliant!
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The “Approach Slowly” option worked every time for me and I ended up with so many buffs that I had maxed stats not long after starting.
I don’t think the music felt right for the experience of killing children.
I would have preferred if the GUI was at the bottom of the screen since it kept obscuring the oncoming text.
I really like the literal branching paths, though. Very well done.
It would be nice if there was more of a difference between monsters and locations, other than the text you get. (Unless there is and I don't know what it is =P)
It is really nice to rest among the chaos of JAM. Thanks
Nice one entry! I love this background music!
It was interesting gameplay for me
I picked a vampire, but still always ended up ripping the kids' heads and arms off, was that choice actually meaningful I wonder?