You play as someone who just got out of prison. You have nowhere to go, no money, and are addicted to drugs. You must rob properties to get money. You can buy items to increase your skills. Different properties have different amounts of risk and different payoffs.
most innovative compo game i have seen so far. also i love roguelikes. however, if i need to criticize something, it's not 100% suitable for the theme in my opinion. apart from that, it is a great game, good job! :D
Cool game, there are a lot of good ideas I think and I played it quite a long time without being bored. I think it's a bit difficult (50% of the time I spend more money than what I won). The interface could be improved too (the font is difficult to read and it's too big, there shouldn't be any scrollbars)
So hard to find a decent house to rob these days; I had to work for 37 years to get that car and those 10k$. The gateway driver seems like a good option each time you you have no money and before rehab/car. Apart for that I tend to try 60%+ success rates 1 or 2 times before going for less risky "jobs" (~90%). I also buy everything as soon as possible, except the shotgun. Before rehab you can't aim for 100% success rate each time because you'll lose more money on drugs/hotel/stuff than whant you rob. Thus on my 2nd attempt i spent only 6 years in jail (got caught only once, ouch) before living the american dream as a good citizen (2233 nights total). The game's fun, it makes me want to try again and again until I can beat it without getting caught and in less than 50 nights, I'm sure it can be done, right ?
Very cool mechanic! It definitely had a Mafia Wars feel to it, but with more spatial goings-on. I didn't get far enough to where I needed to conserve my violence. Otherwise, very fun!
This is a fantastic entry. It's one of those games that speaks to a deeper problem and lets people experience a side of life they wouldn't normally experience. And screw that get away driver... he didn't help even once...
Nice, refreshing entry. A possible small improvement would be to have the store in a separate pane, so there is no need to scroll whenever you click a tile.
It seems like something I could really get into.
However, from what I've played so far, it seems that violence is the answer (when it comes to this game, of course)