A text adventure about two days in a person's life, one in childhood, and one in adulthood, that demonstrates how small incidents in life can set someone on the path to becoming a monster.
Credits: Story: ant6190 Test Questions: Kylemsguy Additional Story: zhuowei
I always find it difficult to judge interactive stories like this. As a game, it's very interesting; the branching is well thought out, and it's interesting to see all the possible outcomes. I have based my ratings on how the game works as a game.
As a story, I see more flaws. The characters feel generic and boring, and the narrative never made me truly care about them. The writing is sometimes a little too stiff and formulaic, especially in how it describes conversations (see also http://tvtropes.org/pmwiki/pmwiki.php/Main/SaidBookism). There's also a bunch of typos, spelling mistakes and similar minor errors that screw up the immersion. Still, the plot was interesting enough to follow all possible paths (I think - it's impossible to get a perfect score on the advanced test, isn't it?), so it's not bad - it just could be better in a lot of ways.
Comments3
As a story, I see more flaws. The characters feel generic and boring, and the narrative never made me truly care about them. The writing is sometimes a little too stiff and formulaic, especially in how it describes conversations (see also http://tvtropes.org/pmwiki/pmwiki.php/Main/SaidBookism). There's also a bunch of typos, spelling mistakes and similar minor errors that screw up the immersion. Still, the plot was interesting enough to follow all possible paths (I think - it's impossible to get a perfect score on the advanced test, isn't it?), so it's not bad - it just could be better in a lot of ways.
I like how missing the review session turns the test into the advanced test.